My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Goblin Hut Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Flying Machine Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Wall Breakers
Giant Snowball
Goblins Bats Flying Machine Goblin Hut Wall Breakers
Zap
Goblins Bats Flying Machine Goblin Hut Wall Breakers Goblin Giant
Barbarian Barrel
Goblins Elite Barbarians Goblin Hut Wall Breakers
The Log
Goblins Elite Barbarians Goblin Hut Wall Breakers
Earthquake
Goblin Hut
Arrows
Goblins Bats Flying Machine Goblin Hut Wall Breakers
Royal Delivery
Goblins Bats Elite Barbarians Flying Machine Goblin Hut Wall Breakers
Fireball
Elite Barbarians Flying Machine Goblin Hut Wall Breakers
Poison
Bats Flying Machine Goblin Hut
Lightning
Elite Barbarians Goblin Hut
Rocket
Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Wall Breakers The Log Flying Machine Goblin Hut Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Wall Breakers The Log

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Elite Barbarians Flying Machine Wall Breakers Goblin Giant
Elite Barbarians
Bats Goblin Giant The Log
Flying Machine
Bats Goblin Hut Goblin Giant
Goblin Hut
Flying Machine Goblin Giant The Log
Wall Breakers
Bats Goblin Giant The Log
Goblin Giant
Bats Elite Barbarians Flying Machine Goblin Hut Wall Breakers The Log
The Log
Elite Barbarians Goblin Hut Wall Breakers Goblin Giant

Defense Synergies 0 8

Goblins
Flying Machine The Log
Bats
Goblin Giant The Log
Elite Barbarians
The Log
Flying Machine
Goblins Goblin Hut The Log
Goblin Hut
Flying Machine
Wall Breakers
Goblin Giant
Bats The Log
The Log
Goblins Bats Elite Barbarians Flying Machine Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Hut Goblin Giant The Log
Elite Barbarians Goblins Bats Flying Machine Goblin Hut The Log
Goblin Hut Goblins Bats Elite Barbarians
Elite Barbarians Goblin Hut Goblins Bats
Elite Barbarians The Log
The Log Goblins Bats Flying Machine
Bats Flying Machine Goblin Hut
Flying Machine Goblin Giant The Log
Goblins Elite Barbarians Goblin Hut
Elite Barbarians Goblins
Goblins Bats Flying Machine Goblin Hut Goblin Giant The Log
Bats Flying Machine Goblin Hut
Goblin Hut Bats Elite Barbarians Flying Machine The Log
Goblins Bats Goblin Hut The Log
Elite Barbarians Goblin Hut
Elite Barbarians Goblin Hut The Log
Goblins Bats Elite Barbarians Goblin Hut
Goblins Bats Elite Barbarians Flying Machine Goblin Hut The Log
The Log Bats Flying Machine Goblin Hut
Elite Barbarians Goblin Hut
Goblins Bats Elite Barbarians Flying Machine Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Goblin Hut
Elite Barbarians Flying Machine The Log
Goblins Bats Elite Barbarians Goblin Hut Goblin Giant The Log
Bats Elite Barbarians Goblin Giant The Log
Elite Barbarians Goblin Hut Goblin Giant
Bats Flying Machine Goblin Hut Goblin Giant
Goblins Bats Elite Barbarians Flying Machine Goblin Hut Goblin Giant
Elite Barbarians Goblin Giant
Goblins Bats Elite Barbarians Flying Machine Goblin Hut The Log
Goblin Hut Goblin Giant
Bats Elite Barbarians Flying Machine Goblin Hut
Elite Barbarians Goblin Giant The Log
Elite Barbarians Goblin Giant
Flying Machine
Elite Barbarians Goblin Hut Goblins Bats Flying Machine Goblin Giant The Log
Bats Elite Barbarians Flying Machine Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine The Log
Flying Machine Goblin Hut Goblin Giant The Log
Flying Machine The Log
The Log
Bats Flying Machine Goblin Giant
Flying Machine The Log
The Log Flying Machine
The Log Flying Machine
Goblins Bats Elite Barbarians
Flying Machine The Log
Flying Machine
Flying Machine Elite Barbarians Goblin Hut The Log
Flying Machine
Elite Barbarians Flying Machine Goblin Hut The Log
Flying Machine Goblin Hut The Log
Flying Machine Goblin Hut The Log
Bats
Flying Machine The Log
Flying Machine The Log
The Log
The Log
Flying Machine The Log
The Log
The Log Flying Machine
Flying Machine The Log
The Log
Elite Barbarians Bats Flying Machine
Bats Flying Machine Goblin Hut
Elite Barbarians
The Log
The Log
Bats Flying Machine Goblin Hut
Flying Machine
The Log
Flying Machine
The Log Flying Machine
Elite Barbarians Flying Machine
Bats Elite Barbarians Flying Machine The Log
Bats Flying Machine
Flying Machine Goblin Giant The Log

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