My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Executioner
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Hog Rider Executioner Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Hog Rider Executioner Inferno Dragon
Poison
Goblin Gang Executioner
Lightning
Knight Elite Barbarians Executioner Inferno Dragon
Rocket
Elite Barbarians Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Hog Rider Inferno Dragon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Knight Executioner
Knight
Goblin Gang Hog Rider Executioner Zap Elite Barbarians Fireball
Goblin Gang
Knight Hog Rider
Elite Barbarians
Zap Knight Fireball Hog Rider
Fireball
Zap Hog Rider Knight Elite Barbarians
Hog Rider
Zap Knight Goblin Gang Fireball Elite Barbarians Executioner
Executioner
Knight Zap Hog Rider
Inferno Dragon

Defense Synergies 3 7

Zap
Fireball Knight Goblin Gang Elite Barbarians Executioner Inferno Dragon
Knight
Goblin Gang Executioner Zap Fireball
Goblin Gang
Knight Zap Inferno Dragon
Elite Barbarians
Zap
Fireball
Zap Knight
Hog Rider
Executioner
Knight Zap
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner
Elite Barbarians Inferno Dragon Zap Knight Goblin Gang Executioner
Goblin Gang Knight Elite Barbarians Executioner Inferno Dragon
Elite Barbarians Inferno Dragon Knight Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Zap Executioner
Inferno Dragon Zap Goblin Gang Fireball Executioner
Zap Fireball
Inferno Dragon Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians
Goblin Gang Executioner Zap Knight Fireball
Executioner Inferno Dragon Zap Goblin Gang Fireball
Zap Knight Goblin Gang Elite Barbarians Fireball
Fireball Executioner Zap Goblin Gang
Elite Barbarians Inferno Dragon Knight Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball Inferno Dragon
Knight Goblin Gang Elite Barbarians Fireball Executioner
Fireball Zap Knight Goblin Gang Elite Barbarians Executioner
Zap Executioner Knight Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Goblin Gang Knight Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Knight Goblin Gang Elite Barbarians Executioner Inferno Dragon
Goblin Gang Zap Knight Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians Executioner Inferno Dragon
Fireball Executioner Zap Goblin Gang
Goblin Gang Knight Elite Barbarians Fireball
Knight Elite Barbarians Inferno Dragon
Zap Knight Elite Barbarians Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Elite Barbarians Zap Knight Fireball Executioner Inferno Dragon
Executioner Zap Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Executioner
Fireball
Knight Fireball
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Knight Fireball
Fireball Zap Executioner
Knight Elite Barbarians Fireball Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Inferno Dragon
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Executioner
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Executioner
Fireball
Fireball Knight Goblin Gang Executioner
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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