My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Rascals Elite Barbarians Ice Wizard
The Log
Skeletons Rascals Elite Barbarians
Earthquake
Skeletons
Arrows
Skeletons Rascals
Royal Delivery
Skeletons Rascals Elite Barbarians P.E.K.K.A Ice Wizard
Fireball
Rascals Elite Barbarians Ice Wizard
Poison
Rascals Ice Wizard
Lightning
Elite Barbarians Ice Wizard
Rocket
Rascals Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Poison P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Ice Wizard Freeze Poison Rascals Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Ice Wizard Freeze

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians P.E.K.K.A Freeze Poison Ice Wizard
Rascals
Elite Barbarians
Zap
Freeze
Zap Poison
Poison
P.E.K.K.A Zap Freeze
P.E.K.K.A
Zap Poison Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 0 12

Skeletons
Zap Elite Barbarians Poison P.E.K.K.A Ice Wizard
Zap
Skeletons Rascals Elite Barbarians Poison P.E.K.K.A Ice Wizard
Rascals
Zap
Elite Barbarians
Skeletons Zap
Freeze
Poison
Skeletons Zap Ice Wizard
P.E.K.K.A
Skeletons Zap Ice Wizard
Ice Wizard
Skeletons Zap Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians P.E.K.K.A Skeletons Zap Rascals Ice Wizard
P.E.K.K.A Skeletons Rascals Elite Barbarians Freeze Ice Wizard
Elite Barbarians P.E.K.K.A Skeletons Rascals Ice Wizard
Elite Barbarians Poison P.E.K.K.A
Freeze Skeletons Zap Rascals Ice Wizard
Zap Rascals Freeze Poison Ice Wizard
Zap Rascals Poison P.E.K.K.A
P.E.K.K.A Skeletons Rascals Elite Barbarians Ice Wizard
Elite Barbarians Skeletons Rascals Ice Wizard
Poison Ice Wizard Skeletons Zap Rascals Freeze
Zap Rascals Poison Ice Wizard
P.E.K.K.A Skeletons Zap Rascals Elite Barbarians Freeze Ice Wizard
Zap Rascals Freeze Poison P.E.K.K.A
Elite Barbarians P.E.K.K.A Rascals
Zap Rascals Elite Barbarians Freeze P.E.K.K.A
Skeletons Rascals Elite Barbarians Poison P.E.K.K.A
Zap Rascals Elite Barbarians Ice Wizard
Zap Freeze Poison Rascals Ice Wizard
P.E.K.K.A Elite Barbarians
Rascals Elite Barbarians Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Zap Elite Barbarians P.E.K.K.A
Poison Zap Elite Barbarians
P.E.K.K.A Skeletons Zap Rascals Elite Barbarians
P.E.K.K.A Zap Rascals Elite Barbarians
P.E.K.K.A Skeletons Rascals Elite Barbarians
Poison Skeletons Zap Rascals Freeze Ice Wizard
Rascals P.E.K.K.A Skeletons Elite Barbarians Ice Wizard
P.E.K.K.A Rascals Elite Barbarians
Zap Freeze P.E.K.K.A Skeletons Elite Barbarians Poison
P.E.K.K.A Skeletons
P.E.K.K.A Rascals Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Poison
Rascals Elite Barbarians P.E.K.K.A Skeletons
Rascals
Rascals Elite Barbarians Skeletons Zap Freeze Poison P.E.K.K.A
Poison Zap Rascals Elite Barbarians Freeze P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Freeze
Poison Zap Ice Wizard
Poison
Rascals Freeze Poison
Poison Zap
Poison Zap Freeze Ice Wizard
Poison
Poison Zap Freeze Ice Wizard
Poison Zap
Elite Barbarians Poison
Poison Zap
Poison Zap
Poison Elite Barbarians
Freeze Poison
Zap Elite Barbarians Poison
Zap Poison
Poison
Freeze Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Freeze Poison Ice Wizard
Poison Zap Ice Wizard
Zap Poison
Poison Zap
Elite Barbarians Poison Zap Ice Wizard
Zap Freeze Poison
Elite Barbarians
Poison Zap
Zap Freeze Poison
P.E.K.K.A
Poison
Zap Freeze
Poison Zap Ice Wizard
Freeze
Poison Rascals
Zap Poison
Zap Poison
Elite Barbarians P.E.K.K.A
Zap Rascals Elite Barbarians Freeze Poison
Zap Poison
Poison Zap Freeze

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