My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Knight Elite Barbarians Musketeer Wizard Hunter Giant Skeleton
The Log
Elite Barbarians Mini P.E.K.K.A Musketeer Hunter Giant Skeleton
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Wizard Hunter Giant Skeleton
Fireball
Elite Barbarians Musketeer Wizard Hunter
Poison
Musketeer Wizard Hunter
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Wizard Hunter
Rocket
Elite Barbarians Musketeer Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Mini P.E.K.K.A Musketeer Hunter Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Knight Mini P.E.K.K.A Musketeer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Elite Barbarians Wizard Hunter
Elite Barbarians
Knight Wizard
Mini P.E.K.K.A
Musketeer Wizard Mirror Hunter Giant Skeleton
Musketeer
Knight Mini P.E.K.K.A Mirror Giant Skeleton
Wizard
Knight Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Mirror
Mini P.E.K.K.A Musketeer Giant Skeleton
Hunter
Knight Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Musketeer Wizard Mirror Hunter

Defense Synergies 2 14

Knight
Musketeer Hunter Mini P.E.K.K.A Wizard
Elite Barbarians
Mini P.E.K.K.A Wizard Hunter
Mini P.E.K.K.A
Knight Elite Barbarians Musketeer Wizard Mirror Hunter
Musketeer
Knight Mini P.E.K.K.A Mirror Giant Skeleton
Wizard
Knight Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Mirror
Mini P.E.K.K.A Musketeer Hunter
Hunter
Knight Elite Barbarians Mini P.E.K.K.A Mirror Giant Skeleton
Giant Skeleton
Musketeer Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Wizard
Elite Barbarians Mini P.E.K.K.A Hunter Knight Musketeer
Mini P.E.K.K.A Hunter Knight Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Hunter Knight Musketeer
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Musketeer Hunter
Musketeer Hunter Wizard
Musketeer Giant Skeleton
Mini P.E.K.K.A Hunter Elite Barbarians Musketeer
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Hunter Giant Skeleton
Knight Musketeer Wizard Hunter Giant Skeleton
Musketeer Hunter Wizard
Mini P.E.K.K.A Hunter Knight Elite Barbarians Musketeer Wizard Giant Skeleton
Wizard Mini P.E.K.K.A Hunter
Elite Barbarians Mini P.E.K.K.A Knight Hunter
Elite Barbarians Mini P.E.K.K.A Hunter
Wizard Knight Elite Barbarians Mini P.E.K.K.A Musketeer Hunter
Knight Elite Barbarians Musketeer Wizard Hunter
Wizard Hunter Knight Musketeer Giant Skeleton
Mini P.E.K.K.A Elite Barbarians Musketeer Hunter
Wizard Knight Elite Barbarians Mini P.E.K.K.A Musketeer Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Elite Barbarians Giant Skeleton
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Wizard Hunter
Giant Skeleton Knight Elite Barbarians Mini P.E.K.K.A Musketeer Hunter
Mini P.E.K.K.A Hunter Giant Skeleton Knight Elite Barbarians Musketeer
Giant Skeleton Knight Elite Barbarians Mini P.E.K.K.A Musketeer Hunter
Wizard Musketeer Hunter
Mini P.E.K.K.A Knight Elite Barbarians Musketeer Hunter Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Elite Barbarians Hunter
Giant Skeleton Knight Elite Barbarians Mini P.E.K.K.A
Musketeer
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Hunter Giant Skeleton
Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Knight Wizard Hunter
Wizard Musketeer
Elite Barbarians Knight Mini P.E.K.K.A Musketeer Hunter Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Musketeer Wizard Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Giant Skeleton
Musketeer
Giant Skeleton
Knight Musketeer Giant Skeleton
Wizard
Wizard Musketeer Hunter
Musketeer Wizard
Wizard Hunter
Wizard
Elite Barbarians Mini P.E.K.K.A Musketeer
Knight Musketeer Wizard
Musketeer Wizard
Knight Elite Barbarians Musketeer Hunter
Musketeer
Elite Barbarians Musketeer
Musketeer Wizard Hunter
Musketeer Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard Hunter
Wizard
Musketeer Giant Skeleton
Wizard
Musketeer
Musketeer
Wizard Hunter
Musketeer Wizard Hunter
Musketeer Wizard
Musketeer
Elite Barbarians Musketeer Wizard Hunter
Musketeer Wizard
Elite Barbarians Mini P.E.K.K.A
Musketeer Wizard Hunter
Giant Skeleton
Wizard
Musketeer
Musketeer Wizard Hunter
Knight Mini P.E.K.K.A Musketeer Wizard Hunter
Musketeer Wizard
Giant Skeleton
Elite Barbarians Musketeer
Elite Barbarians Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton

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