My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Minions Barbarians Musketeer Hog Rider
Zap
Minions
Barbarian Barrel
Barbarians Elite Barbarians Musketeer Giant Skeleton Ice Wizard
The Log
Barbarians Elite Barbarians Musketeer Hog Rider Giant Skeleton
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Elite Barbarians Musketeer Hog Rider Giant Skeleton Ice Wizard
Fireball
Minions Barbarians Elite Barbarians Musketeer Hog Rider Ice Wizard
Poison
Minions Barbarians Musketeer Ice Wizard
Lightning
Elite Barbarians Musketeer Ice Wizard
Rocket
Barbarians Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Ice Wizard Musketeer Hog Rider Barbarians Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Ice Wizard Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Musketeer Giant Skeleton Ice Wizard
Minions
Hog Rider Zap Elite Barbarians Giant Skeleton
Barbarians
Hog Rider
Elite Barbarians
Zap Minions Hog Rider
Musketeer
Hog Rider Zap Giant Skeleton
Hog Rider
Zap Minions Musketeer Barbarians Elite Barbarians Giant Skeleton
Giant Skeleton
Zap Minions Musketeer Hog Rider Ice Wizard
Ice Wizard
Zap Giant Skeleton

Defense Synergies 0 11

Zap
Minions Barbarians Elite Barbarians Musketeer Giant Skeleton Ice Wizard
Minions
Zap Musketeer Giant Skeleton Ice Wizard
Barbarians
Zap
Elite Barbarians
Zap
Musketeer
Zap Minions Giant Skeleton
Hog Rider
Giant Skeleton
Zap Minions Musketeer Ice Wizard
Ice Wizard
Zap Minions Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer
Barbarians Elite Barbarians Zap Minions Musketeer Ice Wizard
Barbarians Minions Elite Barbarians Musketeer Giant Skeleton Ice Wizard
Barbarians Elite Barbarians Minions Musketeer Ice Wizard
Barbarians Elite Barbarians Giant Skeleton
Zap Minions Musketeer Ice Wizard
Minions Musketeer Zap Ice Wizard
Zap Barbarians Musketeer Giant Skeleton
Barbarians Minions Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Barbarians Musketeer Giant Skeleton Ice Wizard
Minions Barbarians Ice Wizard Zap Musketeer Giant Skeleton
Minions Musketeer Zap Ice Wizard
Barbarians Zap Minions Elite Barbarians Musketeer Giant Skeleton Ice Wizard
Zap Minions Barbarians
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians
Barbarians Minions Elite Barbarians Musketeer
Zap Minions Barbarians Elite Barbarians Musketeer Ice Wizard
Zap Minions Barbarians Musketeer Giant Skeleton Ice Wizard
Barbarians Elite Barbarians Musketeer
Minions Barbarians Elite Barbarians Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Giant Skeleton
Zap Elite Barbarians Musketeer
Barbarians Giant Skeleton Zap Minions Elite Barbarians Musketeer
Giant Skeleton Zap Barbarians Elite Barbarians Musketeer
Barbarians Giant Skeleton Elite Barbarians Musketeer
Zap Minions Musketeer Ice Wizard
Minions Barbarians Elite Barbarians Musketeer Giant Skeleton Ice Wizard
Giant Skeleton Barbarians Elite Barbarians
Zap Giant Skeleton Minions Barbarians Elite Barbarians
Barbarians Musketeer
Minions Barbarians Elite Barbarians Musketeer Giant Skeleton
Zap Barbarians Elite Barbarians Giant Skeleton
Barbarians Elite Barbarians Giant Skeleton
Barbarians Musketeer
Barbarians Elite Barbarians Zap Minions Musketeer Giant Skeleton
Minions Zap Barbarians Elite Barbarians Musketeer Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Zap Musketeer Ice Wizard
Giant Skeleton
Barbarians Musketeer Giant Skeleton
Zap
Zap Minions Musketeer Ice Wizard
Musketeer
Zap Ice Wizard
Zap
Minions Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Musketeer
Minions Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Minions
Zap Musketeer
Zap
Minions Musketeer Giant Skeleton
Musketeer
Zap Barbarians Musketeer
Zap Ice Wizard
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Musketeer Ice Wizard
Zap Minions Musketeer
Elite Barbarians
Zap Musketeer
Zap
Giant Skeleton
Zap Minions Barbarians Musketeer
Zap Musketeer Ice Wizard
Musketeer
Zap Musketeer
Zap Giant Skeleton
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer Giant Skeleton
Zap Musketeer
Zap Musketeer Giant Skeleton

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