My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Furnace Goblin Hut Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer Furnace Goblin Hut Lumberjack
Zap
Furnace Goblin Hut
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Furnace Goblin Hut Wizard Lumberjack
The Log
Elite Barbarians Musketeer Furnace Goblin Hut Lumberjack
Earthquake
Furnace Goblin Hut
Arrows
Furnace Goblin Hut
Royal Delivery
Elite Barbarians Musketeer Valkyrie Goblin Hut Wizard Lumberjack
Fireball
Elite Barbarians Musketeer Furnace Goblin Hut Wizard Lumberjack
Poison
Musketeer Furnace Goblin Hut Wizard
Lightning
Elite Barbarians Musketeer Valkyrie Furnace Goblin Hut Wizard Lumberjack
Rocket
Elite Barbarians Musketeer Valkyrie Furnace Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Valkyrie Furnace Lumberjack Goblin Hut Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Musketeer Valkyrie Furnace Lumberjack

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Furnace Wizard Lumberjack
Musketeer
Valkyrie Goblin Hut Lumberjack
Valkyrie
Elite Barbarians Musketeer Lumberjack Furnace Goblin Hut Wizard
Furnace
Elite Barbarians Valkyrie Goblin Hut
Goblin Hut
Musketeer Valkyrie Furnace Lumberjack
Wizard
Elite Barbarians Valkyrie Lumberjack
Rocket
Lumberjack
Valkyrie Elite Barbarians Musketeer Goblin Hut Wizard

Defense Synergies 3 12

Elite Barbarians
Valkyrie Wizard
Musketeer
Valkyrie Lumberjack Furnace Goblin Hut
Valkyrie
Elite Barbarians Musketeer Furnace Goblin Hut Wizard Lumberjack
Furnace
Musketeer Valkyrie Goblin Hut Lumberjack
Goblin Hut
Musketeer Valkyrie Furnace Wizard Lumberjack
Wizard
Elite Barbarians Valkyrie Goblin Hut Lumberjack
Rocket
Lumberjack
Musketeer Valkyrie Furnace Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Valkyrie Goblin Hut Wizard
Elite Barbarians Lumberjack Musketeer Valkyrie Furnace Goblin Hut
Furnace Goblin Hut Rocket Lumberjack Elite Barbarians Musketeer Valkyrie
Elite Barbarians Goblin Hut Lumberjack Musketeer Valkyrie Furnace
Elite Barbarians Valkyrie Rocket Lumberjack
Musketeer Valkyrie Furnace Lumberjack
Musketeer Furnace Rocket Goblin Hut Wizard
Rocket Musketeer Valkyrie
Elite Barbarians Musketeer Furnace Goblin Hut Lumberjack
Elite Barbarians Musketeer Valkyrie Lumberjack
Valkyrie Musketeer Furnace Goblin Hut Wizard Lumberjack
Musketeer Furnace Goblin Hut Wizard
Furnace Goblin Hut Lumberjack Elite Barbarians Musketeer Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Furnace Goblin Hut Lumberjack
Elite Barbarians Furnace Goblin Hut Lumberjack
Rocket Elite Barbarians Furnace Goblin Hut Lumberjack
Wizard Elite Barbarians Musketeer Valkyrie Furnace Goblin Hut Lumberjack
Elite Barbarians Musketeer Valkyrie Furnace Goblin Hut Wizard Lumberjack
Valkyrie Furnace Wizard Musketeer Goblin Hut Lumberjack
Elite Barbarians Musketeer Goblin Hut Lumberjack
Valkyrie Wizard Elite Barbarians Musketeer Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Furnace Goblin Hut
Elite Barbarians Musketeer Valkyrie Wizard Rocket Lumberjack
Lumberjack Elite Barbarians Musketeer Valkyrie Furnace Goblin Hut Rocket
Valkyrie Rocket Lumberjack Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie Goblin Hut Lumberjack
Furnace Wizard Rocket Musketeer Goblin Hut
Rocket Elite Barbarians Musketeer Valkyrie Furnace Goblin Hut Lumberjack
Elite Barbarians Valkyrie Lumberjack
Rocket Elite Barbarians Valkyrie Goblin Hut
Musketeer Goblin Hut
Elite Barbarians Musketeer Valkyrie Goblin Hut Lumberjack
Rocket Elite Barbarians Valkyrie
Elite Barbarians Rocket Valkyrie Wizard Lumberjack
Wizard Musketeer Valkyrie Furnace
Elite Barbarians Goblin Hut Musketeer Valkyrie Furnace Rocket Lumberjack
Valkyrie Elite Barbarians Musketeer Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Rocket
Musketeer
Rocket Goblin Hut
Musketeer Valkyrie Rocket
Wizard Rocket Valkyrie Furnace
Wizard Musketeer Furnace Rocket
Musketeer Furnace Wizard
Wizard
Wizard
Rocket Elite Barbarians Musketeer Lumberjack
Rocket Musketeer Valkyrie Wizard
Musketeer Wizard Rocket
Rocket Elite Barbarians Musketeer Goblin Hut
Musketeer Rocket
Elite Barbarians Musketeer Furnace Goblin Hut
Rocket Musketeer Furnace Goblin Hut Wizard
Musketeer Furnace Goblin Hut Wizard Rocket
Rocket
Rocket
Rocket Musketeer Wizard
Rocket Valkyrie Wizard
Rocket Musketeer
Rocket Wizard
Rocket Musketeer
Rocket Musketeer
Valkyrie Furnace Wizard
Musketeer Wizard
Musketeer Wizard
Rocket Musketeer
Elite Barbarians Musketeer Furnace Wizard
Rocket Musketeer Goblin Hut Wizard
Elite Barbarians
Musketeer Wizard Rocket
Rocket
Rocket Wizard
Musketeer Goblin Hut Rocket
Rocket Musketeer Wizard
Musketeer Valkyrie Wizard Rocket Lumberjack
Musketeer Wizard
Rocket
Elite Barbarians Musketeer
Elite Barbarians Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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