My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Three Musketeers
Giant Snowball
Hog Rider Three Musketeers
Zap
Inferno Tower Three Musketeers
Barbarian Barrel
Elite Barbarians Valkyrie Inferno Tower Three Musketeers Electro Wizard
The Log
Elite Barbarians Hog Rider Three Musketeers
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Three Musketeers Electro Wizard
Fireball
Elite Barbarians Hog Rider Inferno Tower Three Musketeers Electro Wizard
Poison
Inferno Tower Three Musketeers Electro Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Three Musketeers Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Hog Rider Freeze Electro Wizard Inferno Tower Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Hog Rider Freeze

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Fireball Hog Rider Three Musketeers
Fireball
Hog Rider Elite Barbarians Freeze Electro Wizard
Valkyrie
Elite Barbarians Hog Rider Three Musketeers Electro Wizard
Hog Rider
Fireball Valkyrie Freeze Elite Barbarians Three Musketeers Electro Wizard
Inferno Tower
Three Musketeers
Elite Barbarians Valkyrie Hog Rider
Freeze
Hog Rider Fireball
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 2 8

Elite Barbarians
Valkyrie
Fireball
Valkyrie Inferno Tower Freeze Electro Wizard
Valkyrie
Elite Barbarians Fireball Inferno Tower Freeze Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Fireball Valkyrie
Three Musketeers
Freeze
Fireball Valkyrie Electro Wizard
Electro Wizard
Inferno Tower Fireball Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Valkyrie Three Musketeers Electro Wizard
Inferno Tower Three Musketeers Elite Barbarians Valkyrie Freeze Electro Wizard
Elite Barbarians Inferno Tower Three Musketeers Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie
Fireball Freeze Valkyrie Electro Wizard
Inferno Tower Three Musketeers Electro Wizard Fireball Freeze
Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Three Musketeers Elite Barbarians
Elite Barbarians Valkyrie Inferno Tower Electro Wizard
Valkyrie Electro Wizard Fireball Freeze
Inferno Tower Three Musketeers Fireball Electro Wizard
Inferno Tower Elite Barbarians Fireball Valkyrie Three Musketeers Freeze Electro Wizard
Fireball Valkyrie Three Musketeers Freeze Electro Wizard
Elite Barbarians Inferno Tower Three Musketeers Electro Wizard
Inferno Tower Elite Barbarians Fireball Three Musketeers Freeze Electro Wizard
Three Musketeers Elite Barbarians Fireball Valkyrie Inferno Tower Electro Wizard
Fireball Elite Barbarians Valkyrie Three Musketeers Electro Wizard
Valkyrie Freeze Fireball Electro Wizard
Elite Barbarians Inferno Tower Three Musketeers Electro Wizard
Valkyrie Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Inferno Tower Electro Wizard
Valkyrie Elite Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Valkyrie Three Musketeers
Fireball Three Musketeers Freeze Electro Wizard
Elite Barbarians Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Valkyrie
Freeze Electro Wizard Elite Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Three Musketeers
Elite Barbarians Valkyrie Inferno Tower
Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie Inferno Tower Three Musketeers
Fireball Valkyrie Three Musketeers
Elite Barbarians Inferno Tower Electro Wizard Fireball Valkyrie Three Musketeers Freeze
Valkyrie Elite Barbarians Fireball Inferno Tower Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Electro Wizard
Fireball
Fireball Valkyrie Freeze
Fireball Valkyrie
Fireball Freeze
Fireball Freeze
Fireball
Elite Barbarians Fireball Three Musketeers Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball
Elite Barbarians Fireball Three Musketeers
Fireball Freeze
Elite Barbarians Fireball
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers Freeze
Fireball Three Musketeers Electro Wizard
Fireball Valkyrie
Fireball
Fireball
Fireball
Freeze Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball
Elite Barbarians Fireball Electro Wizard
Electro Wizard Fireball Freeze
Elite Barbarians Fireball
Fireball
Fireball Freeze Electro Wizard
Fireball
Electro Wizard Fireball Freeze
Fireball Three Musketeers Electro Wizard
Freeze
Fireball
Fireball Valkyrie Three Musketeers Electro Wizard
Fireball
Fireball
Elite Barbarians Three Musketeers
Elite Barbarians Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard

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