My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Bandit
Giant Snowball
Minion Horde Musketeer Witch
Zap
Minion Horde Witch Bandit
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Witch Bandit
The Log
Elite Barbarians Musketeer Witch Bandit
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Musketeer Valkyrie Witch Bandit
Fireball
Minion Horde Elite Barbarians Musketeer Witch Bandit
Poison
Minion Horde Musketeer Witch
Lightning
Elite Barbarians Musketeer Valkyrie Witch Bandit
Rocket
Minion Horde Elite Barbarians Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Bandit Musketeer Valkyrie Minion Horde Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Bandit Musketeer Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Elite Barbarians
Valkyrie Bandit Mega Knight
Earthquake
Mega Knight
Musketeer
Valkyrie Bandit Mega Knight
Valkyrie
Elite Barbarians Musketeer Witch Bandit
Witch
Valkyrie Bandit Mega Knight
Bandit
Elite Barbarians Musketeer Valkyrie Witch Mega Knight
Mega Knight
Minion Horde Elite Barbarians Earthquake Musketeer Witch Bandit

Defense Synergies 2 9

Minion Horde
Elite Barbarians
Valkyrie Mega Knight
Earthquake
Mega Knight
Musketeer
Valkyrie Bandit Mega Knight
Valkyrie
Elite Barbarians Musketeer Witch Bandit
Witch
Valkyrie Bandit Mega Knight
Bandit
Musketeer Valkyrie Witch Mega Knight
Mega Knight
Elite Barbarians Earthquake Musketeer Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minion Horde Musketeer Valkyrie
Minion Horde Elite Barbarians Musketeer Valkyrie Witch Bandit Mega Knight
Minion Horde Witch Mega Knight Elite Barbarians Musketeer Valkyrie Bandit
Minion Horde Elite Barbarians Witch Musketeer Valkyrie Bandit Mega Knight
Elite Barbarians Earthquake Valkyrie Mega Knight
Earthquake Musketeer Valkyrie Bandit Mega Knight
Minion Horde Musketeer Witch
Earthquake Musketeer Valkyrie Bandit Mega Knight
Minion Horde Witch Elite Barbarians Musketeer
Elite Barbarians Minion Horde Musketeer Valkyrie Bandit Mega Knight
Minion Horde Valkyrie Witch Earthquake Musketeer Bandit Mega Knight
Minion Horde Musketeer Witch
Minion Horde Mega Knight Elite Barbarians Earthquake Musketeer Valkyrie Witch Bandit
Valkyrie Mega Knight Minion Horde Earthquake Witch
Elite Barbarians Minion Horde Bandit Mega Knight
Minion Horde Elite Barbarians Bandit Mega Knight
Minion Horde Mega Knight Elite Barbarians Musketeer Valkyrie Witch
Mega Knight Minion Horde Elite Barbarians Musketeer Valkyrie Witch Bandit
Earthquake Valkyrie Witch Musketeer Bandit Mega Knight
Elite Barbarians Musketeer
Valkyrie Mega Knight Minion Horde Elite Barbarians Earthquake Musketeer Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Witch Bandit
Bandit Elite Barbarians Musketeer Valkyrie Mega Knight
Bandit Mega Knight Minion Horde Elite Barbarians Musketeer Valkyrie Witch
Valkyrie Mega Knight Minion Horde Elite Barbarians Musketeer Bandit
Minion Horde Elite Barbarians Musketeer Valkyrie Witch Bandit Mega Knight
Minion Horde Musketeer Witch
Minion Horde Elite Barbarians Musketeer Valkyrie Witch Bandit
Mega Knight Minion Horde Elite Barbarians Valkyrie
Minion Horde Mega Knight Elite Barbarians Valkyrie Witch Bandit
Witch Minion Horde Musketeer
Mega Knight Minion Horde Elite Barbarians Musketeer Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Minion Horde Valkyrie Witch Bandit
Minion Horde Musketeer Valkyrie Witch Mega Knight
Elite Barbarians Witch Minion Horde Musketeer Valkyrie
Valkyrie Mega Knight Minion Horde Elite Barbarians Earthquake Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Musketeer Valkyrie Bandit
Musketeer Bandit
Earthquake Minion Horde Bandit
Earthquake Musketeer Valkyrie
Minion Horde Earthquake Valkyrie Mega Knight
Minion Horde Musketeer Witch
Minion Horde Earthquake Musketeer Witch
Earthquake
Bandit
Minion Horde Elite Barbarians Musketeer
Minion Horde Earthquake Musketeer Valkyrie Bandit
Musketeer
Earthquake Elite Barbarians Musketeer Bandit
Earthquake Minion Horde Musketeer Bandit
Earthquake Elite Barbarians Musketeer
Earthquake Minion Horde Musketeer Witch Bandit
Earthquake Minion Horde Musketeer Bandit Mega Knight
Earthquake
Minion Horde
Earthquake Musketeer Bandit Mega Knight
Earthquake Valkyrie Witch Mega Knight
Minion Horde Earthquake Musketeer Mega Knight
Musketeer
Earthquake Minion Horde Musketeer
Earthquake Valkyrie Witch Mega Knight
Minion Horde Witch
Earthquake Musketeer Witch Bandit
Musketeer Witch Bandit Mega Knight
Musketeer Bandit
Elite Barbarians Minion Horde Musketeer Witch
Minion Horde Musketeer Witch
Minion Horde Elite Barbarians
Minion Horde Earthquake Musketeer Bandit Mega Knight
Minion Horde
Minion Horde Mega Knight
Earthquake
Minion Horde Earthquake Musketeer Witch Bandit
Musketeer Witch
Minion Horde Musketeer Valkyrie Mega Knight
Earthquake Musketeer
Minion Horde Elite Barbarians Musketeer Mega Knight
Minion Horde Elite Barbarians Musketeer Witch
Musketeer Witch
Musketeer Witch Bandit Mega Knight

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