My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
Bad

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army Giant Skeleton Miner
Giant Snowball
Goblin Gang Zappies Skeleton Army Miner
Zap
Goblin Gang Royal Giant Zappies Skeleton Army Goblin Giant
Barbarian Barrel
Goblin Gang Zappies Skeleton Army Giant Skeleton
The Log
Goblin Gang Royal Giant Zappies Skeleton Army Giant Skeleton
Earthquake
Goblin Gang Zappies Skeleton Army
Arrows
Goblin Gang Zappies Skeleton Army
Royal Delivery
Goblin Gang Zappies Skeleton Army Giant Skeleton Miner
Fireball
Goblin Gang Zappies Skeleton Army
Poison
Goblin Gang Zappies Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Miner Zappies Royal Giant Giant Skeleton Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Miner Zappies

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Royal Giant Giant Skeleton Goblin Giant
Royal Giant
Lightning Miner Goblin Gang Zappies Giant Skeleton
Zappies
Royal Giant Giant Skeleton Goblin Giant Miner
Skeleton Army
Giant Skeleton
Goblin Gang Royal Giant Zappies Lightning Miner
Lightning
Royal Giant Giant Skeleton Goblin Giant
Goblin Giant
Goblin Gang Zappies Lightning
Miner
Goblin Gang Royal Giant Zappies Giant Skeleton

Defense Synergies 0 7

Goblin Gang
Zappies Skeleton Army Giant Skeleton Miner
Royal Giant
Zappies
Goblin Gang Skeleton Army Giant Skeleton
Skeleton Army
Goblin Gang Zappies Giant Skeleton
Giant Skeleton
Goblin Gang Zappies Skeleton Army
Lightning
Goblin Giant
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies Goblin Giant
Skeleton Army Goblin Gang Zappies
Goblin Gang Skeleton Army Zappies Giant Skeleton Lightning
Skeleton Army Goblin Gang Zappies
Lightning Skeleton Army Giant Skeleton
Goblin Gang Skeleton Army Zappies
Lightning Goblin Gang Zappies
Lightning Giant Skeleton Goblin Giant
Zappies Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Zappies Giant Skeleton Miner
Goblin Gang Skeleton Army Zappies Giant Skeleton Goblin Giant
Goblin Gang Zappies
Skeleton Army Goblin Gang Zappies Giant Skeleton Lightning
Skeleton Army Goblin Gang Zappies
Skeleton Army Goblin Gang Zappies
Skeleton Army Goblin Gang Zappies Lightning
Goblin Gang Zappies Skeleton Army
Goblin Gang Zappies Skeleton Army
Zappies Giant Skeleton
Zappies
Goblin Gang Skeleton Army Zappies Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zappies Giant Skeleton
Goblin Gang Lightning Miner
Goblin Gang Zappies Skeleton Army Giant Skeleton Lightning Goblin Giant
Goblin Gang Skeleton Army Giant Skeleton Lightning Zappies Goblin Giant
Giant Skeleton Goblin Gang Zappies Skeleton Army Goblin Giant
Goblin Gang Zappies Goblin Giant
Goblin Gang Skeleton Army Zappies Giant Skeleton Lightning Goblin Giant
Giant Skeleton Zappies Skeleton Army Goblin Giant
Giant Skeleton Lightning Zappies Skeleton Army
Goblin Gang Zappies Skeleton Army Goblin Giant
Zappies Giant Skeleton
Skeleton Army Lightning Giant Skeleton Goblin Giant
Skeleton Army Giant Skeleton Lightning Goblin Gang Zappies Goblin Giant
Zappies Skeleton Army
Goblin Gang Zappies Skeleton Army Giant Skeleton Lightning Goblin Giant
Zappies Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Miner
Lightning Giant Skeleton Goblin Giant Miner
Lightning Giant Skeleton
Goblin Giant
Lightning
Miner Lightning
Lightning Goblin Gang
Lightning Miner
Lightning
Lightning Miner
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Miner
Lightning Giant Skeleton
Lightning
Lightning
Lightning
Miner Lightning
Lightning Miner
Lightning Miner
Lightning
Lightning Zappies
Lightning
Lightning Miner
Lightning Zappies
Giant Skeleton
Lightning
Lightning Goblin Gang Zappies Skeleton Army
Lightning Zappies
Lightning Miner Goblin Gang
Lightning
Lightning Giant Skeleton
Goblin Gang Zappies Giant Skeleton Lightning
Zappies Lightning
Lightning Giant Skeleton Goblin Giant Miner

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