My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Zappies P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Zappies Lumberjack
Zap
Archers Zappies
Barbarian Barrel
Archers Zappies Magic Archer Lumberjack
The Log
Archers Zappies Lumberjack
Earthquake
Archers Zappies
Arrows
Archers Zappies
Royal Delivery
Archers Zappies P.E.K.K.A Magic Archer Lumberjack
Fireball
Archers Zappies Magic Archer Lumberjack
Poison
Archers Zappies Magic Archer
Lightning
Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Fireball Zappies Freeze Magic Archer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Fireball Zappies

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A Lumberjack
Fireball
Freeze The Log Magic Archer
Zappies
P.E.K.K.A Lumberjack
Freeze
Fireball
P.E.K.K.A
Magic Archer Archers Zappies The Log Lumberjack
The Log
Fireball P.E.K.K.A Magic Archer Lumberjack
Magic Archer
P.E.K.K.A Fireball The Log Lumberjack
Lumberjack
Archers Zappies P.E.K.K.A The Log Magic Archer

Defense Synergies 2 13

Archers
P.E.K.K.A The Log Lumberjack
Fireball
The Log Zappies Freeze Lumberjack
Zappies
Fireball P.E.K.K.A The Log Lumberjack
Freeze
Fireball Lumberjack
P.E.K.K.A
The Log Archers Zappies
The Log
Fireball P.E.K.K.A Archers Zappies Magic Archer Lumberjack
Magic Archer
The Log Lumberjack
Lumberjack
Archers Fireball Zappies Freeze The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies The Log Magic Archer
P.E.K.K.A Lumberjack Zappies The Log
P.E.K.K.A Lumberjack Archers Zappies Freeze
P.E.K.K.A Lumberjack Zappies
Fireball P.E.K.K.A The Log Lumberjack
Fireball Freeze The Log Archers Zappies Magic Archer Lumberjack
Archers Fireball Zappies Freeze Magic Archer
Fireball P.E.K.K.A The Log Magic Archer
Zappies P.E.K.K.A Lumberjack
Archers Zappies Lumberjack
Archers Fireball Zappies Freeze The Log Magic Archer Lumberjack
Archers Fireball Zappies Magic Archer
P.E.K.K.A Lumberjack Fireball Zappies Freeze The Log
Fireball Zappies Freeze P.E.K.K.A The Log Magic Archer Lumberjack
P.E.K.K.A Zappies Lumberjack
Fireball Zappies Freeze P.E.K.K.A The Log Lumberjack
Fireball Zappies P.E.K.K.A Lumberjack
Fireball Archers Zappies The Log Magic Archer Lumberjack
Freeze The Log Archers Fireball Zappies Magic Archer Lumberjack
P.E.K.K.A Zappies Lumberjack
Archers Fireball Zappies P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Fireball Zappies P.E.K.K.A
Fireball Archers The Log Magic Archer Lumberjack
Zappies P.E.K.K.A Lumberjack The Log
P.E.K.K.A Lumberjack Fireball Zappies The Log
P.E.K.K.A Zappies Lumberjack
Fireball Archers Zappies Freeze Magic Archer
P.E.K.K.A Archers Fireball Zappies Lumberjack
P.E.K.K.A Zappies Lumberjack
Freeze P.E.K.K.A Fireball Zappies The Log Magic Archer
P.E.K.K.A Zappies
P.E.K.K.A Zappies Lumberjack
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Zappies Lumberjack
Archers Fireball Zappies Magic Archer
Zappies Archers Fireball Freeze P.E.K.K.A The Log Magic Archer Lumberjack
Archers Fireball Zappies Freeze P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Freeze The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Freeze The Log
Fireball The Log Magic Archer
Fireball Freeze Magic Archer
Archers The Log Magic Archer
Fireball The Log Freeze Magic Archer
Fireball The Log
Fireball Lumberjack
Fireball The Log Magic Archer
Fireball Archers Magic Archer
Fireball The Log Magic Archer
Fireball Freeze Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball Freeze
Archers Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
Freeze The Log Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Archers Fireball Magic Archer
Fireball Zappies Freeze
Fireball
Fireball The Log Magic Archer
Fireball Zappies Freeze Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Archers Fireball Zappies Freeze Magic Archer
Fireball Archers Zappies Magic Archer
Freeze
The Log Fireball
Fireball Magic Archer Lumberjack
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball Zappies Freeze The Log Magic Archer
Fireball Zappies Magic Archer
Fireball Freeze The Log Magic Archer

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