My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Flying Machine Zappies Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Valkyrie Flying Machine Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Flying Machine Zappies
Zap
Goblins Flying Machine Zappies
Barbarian Barrel
Goblins Knight Valkyrie Zappies Royal Ghost
The Log
Goblins Zappies
Earthquake
Zappies
Arrows
Goblins Flying Machine Zappies
Royal Delivery
Goblins Knight Valkyrie Flying Machine Zappies Royal Ghost
Fireball
Flying Machine Zappies
Poison
Flying Machine Zappies
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Earthquake Royal Ghost Valkyrie Flying Machine Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Earthquake

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Knight
Earthquake Flying Machine Zappies The Log
Earthquake
Knight The Log
Valkyrie
Goblins Flying Machine Zappies Royal Ghost
Flying Machine
Knight Valkyrie Zappies Royal Ghost
Zappies
Knight Valkyrie Flying Machine Royal Ghost
The Log
Knight Earthquake
Royal Ghost
Valkyrie Flying Machine Zappies

Defense Synergies 0 18

Goblins
Knight Flying Machine Zappies The Log
Knight
Goblins Earthquake Flying Machine Zappies The Log
Earthquake
Knight Zappies The Log
Valkyrie
Flying Machine Zappies The Log
Flying Machine
Goblins Knight Valkyrie Zappies The Log Royal Ghost
Zappies
Goblins Knight Earthquake Valkyrie Flying Machine The Log
The Log
Goblins Knight Earthquake Valkyrie Flying Machine Zappies Royal Ghost
Royal Ghost
Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Valkyrie Flying Machine Zappies The Log
Goblins Knight Valkyrie Flying Machine Zappies The Log
Goblins Knight Valkyrie Zappies
Goblins Knight Valkyrie Zappies
Earthquake Valkyrie The Log
The Log Goblins Earthquake Valkyrie Flying Machine Zappies Royal Ghost
Flying Machine Zappies
Earthquake Valkyrie Flying Machine The Log
Zappies Goblins
Knight Goblins Valkyrie Zappies Royal Ghost
Goblins Valkyrie Knight Earthquake Flying Machine Zappies The Log Royal Ghost
Flying Machine Zappies
Knight Earthquake Valkyrie Flying Machine Zappies The Log
Valkyrie Goblins Earthquake Zappies The Log Royal Ghost
Knight Zappies
Zappies The Log
Goblins Knight Valkyrie Zappies
Goblins Knight Valkyrie Flying Machine Zappies The Log Royal Ghost
Earthquake Valkyrie The Log Knight Flying Machine Zappies Royal Ghost
Zappies
Valkyrie Royal Ghost Goblins Knight Earthquake Flying Machine Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins Zappies Royal Ghost
Knight Valkyrie Flying Machine The Log Royal Ghost
Zappies Goblins Knight Valkyrie The Log
Valkyrie Knight Zappies The Log
Knight Valkyrie Zappies
Flying Machine Zappies
Goblins Knight Valkyrie Flying Machine Zappies
Knight Valkyrie Zappies
Goblins Knight Valkyrie Flying Machine Zappies The Log
Zappies
Knight Valkyrie Flying Machine Zappies
Valkyrie The Log
Knight Valkyrie Zappies
Valkyrie Flying Machine Zappies
Zappies Goblins Knight Valkyrie Flying Machine The Log
Valkyrie Earthquake Flying Machine Zappies The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Valkyrie Flying Machine The Log Royal Ghost
Flying Machine The Log Royal Ghost
Earthquake Flying Machine The Log
Earthquake Knight Valkyrie Flying Machine The Log
Earthquake Valkyrie The Log
Flying Machine
Earthquake Flying Machine The Log
Earthquake The Log Flying Machine
The Log Flying Machine
Goblins
Knight Earthquake Valkyrie Flying Machine The Log
Flying Machine
Earthquake Flying Machine Knight The Log
Earthquake Flying Machine
Earthquake Flying Machine The Log
Earthquake Flying Machine The Log
Earthquake Flying Machine The Log
Earthquake
Earthquake Flying Machine The Log
Earthquake Valkyrie Flying Machine The Log
Earthquake The Log
The Log
Earthquake Flying Machine The Log
Earthquake The Log Valkyrie
The Log Earthquake Flying Machine Royal Ghost
Flying Machine The Log
The Log
Flying Machine
Flying Machine Zappies
Earthquake The Log
Zappies
Earthquake The Log
Earthquake Flying Machine Zappies
Flying Machine Zappies
The Log
Knight Valkyrie Flying Machine
The Log Earthquake Flying Machine
Flying Machine
Flying Machine Zappies The Log
Flying Machine Zappies
Flying Machine The Log Royal Ghost

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