My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Royal Giant Heal Spirit Dart Goblin Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Wall Breakers
Giant Snowball
Goblin Gang Dart Goblin Zappies Wall Breakers
Zap
Goblin Gang Mortar Royal Giant Dart Goblin Zappies Wall Breakers
Barbarian Barrel
Goblin Gang Mortar Heal Spirit Dart Goblin Zappies Wall Breakers
The Log
Goblin Gang Royal Giant Heal Spirit Dart Goblin Zappies Wall Breakers
Earthquake
Goblin Gang Mortar Zappies
Arrows
Goblin Gang Heal Spirit Dart Goblin Zappies Wall Breakers
Royal Delivery
Goblin Gang Heal Spirit Dart Goblin Zappies Wall Breakers
Fireball
Goblin Gang Mortar Dart Goblin Zappies Wall Breakers
Poison
Goblin Gang Mortar Dart Goblin Zappies
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Wall Breakers Arrows Goblin Gang Dart Goblin Mortar Zappies Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Wall Breakers Arrows Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mortar Wall Breakers
Goblin Gang
Mortar Royal Giant Dart Goblin
Mortar
Royal Giant Arrows Goblin Gang Dart Goblin Zappies
Royal Giant
Arrows Mortar Heal Spirit Dart Goblin Goblin Gang Zappies
Heal Spirit
Royal Giant Zappies
Dart Goblin
Royal Giant Goblin Gang Mortar Wall Breakers
Zappies
Mortar Royal Giant Heal Spirit Wall Breakers
Wall Breakers
Arrows Dart Goblin Zappies

Defense Synergies 0 7

Arrows
Mortar
Goblin Gang
Mortar Dart Goblin Zappies
Mortar
Arrows Goblin Gang Dart Goblin Zappies
Royal Giant
Heal Spirit
Dart Goblin
Goblin Gang Mortar Zappies
Zappies
Goblin Gang Mortar Dart Goblin
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Zappies
Goblin Gang Mortar Dart Goblin Zappies
Goblin Gang Mortar Dart Goblin Zappies
Goblin Gang Mortar Dart Goblin Zappies
Arrows
Arrows Goblin Gang Dart Goblin Zappies
Dart Goblin Arrows Goblin Gang Mortar Zappies
Arrows Dart Goblin
Zappies Goblin Gang Mortar
Goblin Gang Dart Goblin Zappies
Goblin Gang Dart Goblin Arrows Zappies
Arrows Goblin Gang Dart Goblin Zappies
Mortar Goblin Gang Zappies
Arrows Goblin Gang Mortar Dart Goblin Zappies
Goblin Gang Mortar Zappies
Goblin Gang Mortar Zappies
Arrows Goblin Gang Mortar Zappies
Arrows Mortar Goblin Gang Dart Goblin Zappies
Arrows Mortar Dart Goblin Zappies
Mortar Dart Goblin Zappies
Goblin Gang Arrows Dart Goblin Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies
Arrows Goblin Gang Mortar
Goblin Gang Zappies
Goblin Gang Zappies
Goblin Gang Zappies
Arrows Goblin Gang Dart Goblin Zappies
Goblin Gang Dart Goblin Zappies
Zappies
Mortar Zappies
Goblin Gang Dart Goblin Zappies
Dart Goblin Zappies
Arrows
Goblin Gang Zappies
Dart Goblin Zappies
Goblin Gang Zappies Mortar Dart Goblin
Arrows Dart Goblin Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mortar
Arrows Dart Goblin
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Arrows Mortar Dart Goblin
Goblin Gang
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Mortar
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows
Arrows Mortar
Arrows Mortar
Arrows Mortar Dart Goblin
Arrows Mortar
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Dart Goblin Zappies
Arrows Mortar Dart Goblin
Arrows Zappies
Arrows
Goblin Gang Dart Goblin Zappies
Arrows Dart Goblin Zappies
Arrows
Goblin Gang Dart Goblin
Arrows Mortar Dart Goblin
Arrows
Dart Goblin
Goblin Gang Dart Goblin Zappies
Dart Goblin Zappies
Mortar Dart Goblin

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