My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Prince
Giant Snowball
Goblins Bats Mega Minion
Zap
Goblins Bats Inferno Tower Prince
Barbarian Barrel
Goblins Elite Barbarians Inferno Tower
The Log
Goblins Elite Barbarians Prince
Earthquake
Inferno Tower
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Elite Barbarians Mega Minion Prince
Fireball
Elite Barbarians Mega Minion Inferno Tower
Poison
Bats Mega Minion Inferno Tower
Lightning
Elite Barbarians Mega Minion Inferno Tower Prince
Rocket
Elite Barbarians Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Mega Minion Giant Inferno Tower Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Mega Minion

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Bats
Giant Zap Elite Barbarians Mega Minion Prince
Zap
Elite Barbarians Mega Minion Giant Prince Goblins Bats
Elite Barbarians
Zap Bats
Mega Minion
Zap Giant Bats
Giant
Bats Zap Mega Minion Prince Goblins
Inferno Tower
Prince
Zap Giant Bats

Defense Synergies 1 12

Goblins
Zap Mega Minion Inferno Tower
Bats
Zap Inferno Tower Prince
Zap
Mega Minion Goblins Bats Elite Barbarians Inferno Tower Prince
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Goblins Elite Barbarians Inferno Tower
Giant
Inferno Tower
Goblins Bats Zap Mega Minion Prince
Prince
Bats Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Inferno Tower
Elite Barbarians Inferno Tower Goblins Bats Zap Mega Minion Prince
Inferno Tower Prince Goblins Bats Elite Barbarians Mega Minion
Elite Barbarians Inferno Tower Prince Goblins Bats Mega Minion
Elite Barbarians Prince
Goblins Bats Zap Mega Minion
Bats Mega Minion Inferno Tower Zap
Zap Inferno Tower
Inferno Tower Goblins Elite Barbarians Prince
Elite Barbarians Goblins Inferno Tower Prince
Goblins Bats Zap Mega Minion
Mega Minion Inferno Tower Bats Zap
Inferno Tower Prince Bats Zap Elite Barbarians
Goblins Bats Zap Mega Minion Prince
Elite Barbarians Inferno Tower Prince
Inferno Tower Zap Elite Barbarians Prince
Goblins Bats Elite Barbarians Inferno Tower Prince
Goblins Bats Zap Elite Barbarians Mega Minion Prince
Zap Bats Mega Minion
Elite Barbarians Inferno Tower Prince
Goblins Bats Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Inferno Tower Prince
Zap Elite Barbarians Mega Minion Prince
Goblins Bats Zap Elite Barbarians Inferno Tower Prince
Prince Bats Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Prince
Bats Zap
Prince Goblins Bats Elite Barbarians Mega Minion Inferno Tower
Inferno Tower Elite Barbarians Prince
Zap Goblins Bats Elite Barbarians Mega Minion Inferno Tower Prince
Inferno Tower Mega Minion
Bats Elite Barbarians Mega Minion Inferno Tower Prince
Zap Elite Barbarians Prince
Elite Barbarians Prince Inferno Tower
Elite Barbarians Inferno Tower Goblins Bats Zap Mega Minion Prince
Bats Zap Elite Barbarians Mega Minion Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Zap
Bats Zap Mega Minion
Zap
Zap
Goblins Bats Elite Barbarians Prince
Zap Prince
Zap
Elite Barbarians
Zap Elite Barbarians Prince
Zap
Bats
Zap Mega Minion Prince
Zap
Prince
Prince
Zap
Zap
Mega Minion
Zap
Zap Prince
Zap
Elite Barbarians Bats Zap
Zap Bats Mega Minion
Elite Barbarians Mega Minion
Zap
Zap
Prince
Zap Bats Prince
Zap Mega Minion
Mega Minion Prince
Zap
Zap
Elite Barbarians Mega Minion Prince
Zap Bats Elite Barbarians
Bats Zap
Zap Prince

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