My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Mega Minion Witch
Zap
Archers Witch
Barbarian Barrel
Archers Valkyrie Witch
The Log
Archers Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Mega Minion Valkyrie Witch P.E.K.K.A
Fireball
Archers Mega Minion Witch
Poison
Archers Mega Minion Witch
Lightning
Mega Minion Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Fireball Valkyrie Freeze Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Mega Minion Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball P.E.K.K.A Archers Valkyrie Freeze Witch
Archers
Valkyrie Zap P.E.K.K.A
Mega Minion
Zap Fireball Valkyrie
Fireball
Zap Mega Minion Freeze
Valkyrie
Archers Zap Mega Minion Witch P.E.K.K.A
Freeze
Zap Fireball
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Archers Valkyrie Witch

Defense Synergies 3 15

Zap
Mega Minion Fireball Archers Valkyrie Witch P.E.K.K.A
Archers
Valkyrie Zap Mega Minion Witch P.E.K.K.A
Mega Minion
Zap Archers Valkyrie Freeze Witch
Fireball
Zap Valkyrie Freeze
Valkyrie
Archers Zap Mega Minion Fireball Freeze Witch P.E.K.K.A
Freeze
Mega Minion Fireball Valkyrie
Witch
Zap Archers Mega Minion Valkyrie
P.E.K.K.A
Zap Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Valkyrie
P.E.K.K.A Zap Mega Minion Valkyrie Witch
Witch P.E.K.K.A Archers Mega Minion Valkyrie Freeze
Witch P.E.K.K.A Mega Minion Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Freeze Zap Archers Mega Minion Valkyrie
Mega Minion Zap Archers Fireball Freeze Witch
Zap Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A
Archers Valkyrie
Archers Valkyrie Witch Zap Mega Minion Fireball Freeze
Mega Minion Zap Archers Fireball Witch
P.E.K.K.A Zap Fireball Valkyrie Freeze Witch
Fireball Valkyrie Zap Mega Minion Freeze Witch P.E.K.K.A
P.E.K.K.A
Zap Fireball Freeze P.E.K.K.A
Fireball Valkyrie Witch P.E.K.K.A
Fireball Zap Archers Mega Minion Valkyrie Witch
Zap Valkyrie Freeze Witch Archers Mega Minion Fireball
P.E.K.K.A
Valkyrie Archers Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Fireball Witch P.E.K.K.A
Fireball Zap Archers Mega Minion Valkyrie
P.E.K.K.A Zap Valkyrie Witch
Valkyrie P.E.K.K.A Zap Fireball
P.E.K.K.A Valkyrie Witch
Fireball Zap Archers Freeze Witch
P.E.K.K.A Archers Mega Minion Fireball Valkyrie Witch
P.E.K.K.A Valkyrie
Zap Freeze P.E.K.K.A Mega Minion Fireball Valkyrie Witch
Witch P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Valkyrie Witch
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Witch
Archers Fireball Valkyrie Witch
Witch Zap Archers Mega Minion Fireball Valkyrie Freeze P.E.K.K.A
Valkyrie Zap Archers Mega Minion Fireball Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Zap
Fireball
Fireball Valkyrie Freeze
Fireball Zap Valkyrie
Fireball Zap Mega Minion Freeze Witch
Archers Witch
Fireball Zap Freeze
Fireball Zap
Fireball
Zap Fireball Valkyrie
Fireball Zap Archers
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Witch
Fireball
Fireball Freeze
Zap Archers Mega Minion Fireball
Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Valkyrie Witch
Mega Minion Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Archers Fireball Witch
Zap Mega Minion Fireball Freeze Witch
Mega Minion Fireball
Zap Fireball
Zap Fireball Freeze
P.E.K.K.A
Fireball
Zap Archers Fireball Freeze Witch
Fireball Zap Archers Mega Minion Witch
Freeze
Fireball
Fireball Mega Minion Valkyrie
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Fireball Freeze Witch
Zap Fireball Witch
Zap Fireball Freeze Witch

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