My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Recruits Dark Prince Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Royal Recruits Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Recruits Dark Prince
Giant Snowball
Bats Royal Recruits Lumberjack
Zap
Bats Dark Prince
Barbarian Barrel
Ice Spirit Elite Barbarians Royal Recruits Dark Prince Executioner Lumberjack
The Log
Ice Spirit Elite Barbarians Royal Recruits Dark Prince Lumberjack
Earthquake
Arrows
Ice Spirit Bats Royal Recruits
Royal Delivery
Ice Spirit Bats Elite Barbarians Royal Recruits Dark Prince Executioner Lumberjack
Fireball
Elite Barbarians Executioner Lumberjack
Poison
Bats Royal Recruits Executioner
Lightning
Elite Barbarians Dark Prince Executioner Lumberjack
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Royal Recruits Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Dark Prince Lumberjack Executioner Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Zap Dark Prince

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Elite Barbarians Royal Recruits Dark Prince Executioner Lumberjack
Bats
Ice Spirit Zap Elite Barbarians Royal Recruits Dark Prince Lumberjack
Zap
Ice Spirit Elite Barbarians Bats Royal Recruits Dark Prince Executioner Lumberjack
Elite Barbarians
Zap Ice Spirit Bats Lumberjack
Royal Recruits
Ice Spirit Bats Zap Lumberjack
Dark Prince
Ice Spirit Bats Zap Executioner Lumberjack
Executioner
Ice Spirit Zap Dark Prince
Lumberjack
Ice Spirit Bats Zap Elite Barbarians Royal Recruits Dark Prince

Defense Synergies 2 16

Ice Spirit
Zap Bats Elite Barbarians Royal Recruits Dark Prince Executioner Lumberjack
Bats
Ice Spirit Zap Royal Recruits Dark Prince Lumberjack
Zap
Ice Spirit Bats Elite Barbarians Dark Prince Executioner Lumberjack
Elite Barbarians
Dark Prince Ice Spirit Zap
Royal Recruits
Ice Spirit Bats
Dark Prince
Elite Barbarians Ice Spirit Bats Zap Executioner
Executioner
Ice Spirit Zap Dark Prince Lumberjack
Lumberjack
Ice Spirit Bats Zap Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Executioner
Elite Barbarians Lumberjack Ice Spirit Bats Zap Royal Recruits Dark Prince Executioner
Lumberjack Bats Elite Barbarians Royal Recruits Dark Prince Executioner
Elite Barbarians Royal Recruits Lumberjack Bats Dark Prince
Elite Barbarians Royal Recruits Dark Prince Lumberjack
Bats Zap Dark Prince Executioner Lumberjack
Bats Ice Spirit Zap Executioner
Zap Royal Recruits
Elite Barbarians Royal Recruits Lumberjack
Elite Barbarians Ice Spirit Royal Recruits Dark Prince Lumberjack
Bats Executioner Zap Royal Recruits Dark Prince Lumberjack
Executioner Bats Zap
Royal Recruits Lumberjack Ice Spirit Bats Zap Elite Barbarians Dark Prince
Executioner Ice Spirit Bats Zap Royal Recruits Dark Prince Lumberjack
Elite Barbarians Royal Recruits Lumberjack
Ice Spirit Zap Elite Barbarians Royal Recruits Lumberjack
Bats Elite Barbarians Royal Recruits Dark Prince Executioner Lumberjack
Ice Spirit Bats Zap Elite Barbarians Royal Recruits Dark Prince Executioner Lumberjack
Zap Executioner Ice Spirit Bats Royal Recruits Dark Prince Lumberjack
Elite Barbarians Royal Recruits Lumberjack
Royal Recruits Dark Prince Bats Elite Barbarians Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Zap Elite Barbarians Dark Prince
Zap Elite Barbarians Executioner Lumberjack
Royal Recruits Lumberjack Ice Spirit Bats Zap Elite Barbarians Dark Prince
Royal Recruits Dark Prince Lumberjack Bats Zap Elite Barbarians
Royal Recruits Elite Barbarians Dark Prince Executioner Lumberjack
Executioner Ice Spirit Bats Zap
Royal Recruits Dark Prince Bats Elite Barbarians Lumberjack
Elite Barbarians Royal Recruits Dark Prince Lumberjack
Zap Royal Recruits Ice Spirit Bats Elite Barbarians Dark Prince
Royal Recruits
Bats Elite Barbarians Royal Recruits Dark Prince Lumberjack
Royal Recruits Zap Elite Barbarians Dark Prince
Elite Barbarians Royal Recruits Dark Prince Executioner Lumberjack
Royal Recruits Executioner
Elite Barbarians Royal Recruits Ice Spirit Bats Zap Dark Prince Executioner Lumberjack
Bats Executioner Zap Elite Barbarians Royal Recruits Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Zap Executioner
Royal Recruits Dark Prince
Executioner Zap Dark Prince
Executioner Ice Spirit Bats Zap
Executioner
Ice Spirit Zap Executioner
Zap
Bats Elite Barbarians Lumberjack
Zap Royal Recruits Dark Prince
Zap Executioner
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Royal Recruits Executioner
Bats
Zap Dark Prince Executioner
Zap
Zap Royal Recruits
Zap Ice Spirit Dark Prince Executioner
Zap Executioner
Zap
Zap
Elite Barbarians Bats Zap Executioner
Zap Ice Spirit Bats
Elite Barbarians
Zap
Zap Ice Spirit
Zap Ice Spirit Bats Royal Recruits Dark Prince
Zap Executioner
Dark Prince Executioner Lumberjack
Zap Executioner
Zap
Elite Barbarians Royal Recruits Dark Prince Executioner
Zap Ice Spirit Bats Elite Barbarians Royal Recruits
Bats Zap Executioner
Zap Royal Recruits Dark Prince Executioner

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