My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Prince
Giant Snowball
Spear Goblins
Zap
Spear Goblins Prince
Barbarian Barrel
Spear Goblins Valkyrie Wizard Electro Wizard
The Log
Spear Goblins Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Valkyrie Wizard Prince Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Spear Goblins Wizard Electro Wizard
Lightning
Valkyrie Wizard Prince Electro Wizard
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage Arrows Valkyrie Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Rage Arrows

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Prince
Zap
Arrows Prince Electro Wizard Spear Goblins Valkyrie
Arrows
Zap Prince
Valkyrie
Spear Goblins Prince Zap Wizard Electro Wizard
Wizard
Valkyrie Rage Prince
Rage
Wizard Prince Electro Wizard
Prince
Zap Valkyrie Spear Goblins Arrows Wizard Rage Electro Wizard
Electro Wizard
Zap Valkyrie Rage Prince

Defense Synergies 1 16

Spear Goblins
Zap Arrows Valkyrie Prince Electro Wizard
Zap
Electro Wizard Spear Goblins Arrows Valkyrie Prince
Arrows
Spear Goblins Zap Valkyrie Prince
Valkyrie
Spear Goblins Zap Arrows Wizard Prince Electro Wizard
Wizard
Valkyrie Prince Electro Wizard
Rage
Prince
Spear Goblins Zap Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Spear Goblins Valkyrie Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Wizard Electro Wizard
Zap Valkyrie Prince Electro Wizard
Prince Valkyrie Electro Wizard
Prince Valkyrie Electro Wizard
Arrows Valkyrie Prince
Arrows Spear Goblins Zap Valkyrie Electro Wizard
Electro Wizard Spear Goblins Zap Arrows Wizard
Zap Arrows Valkyrie Electro Wizard
Prince
Spear Goblins Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Spear Goblins Zap Arrows Wizard
Arrows Spear Goblins Zap Wizard Electro Wizard
Prince Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Arrows Prince Electro Wizard
Prince Electro Wizard
Zap Prince Electro Wizard
Wizard Arrows Valkyrie Prince Electro Wizard
Arrows Spear Goblins Zap Valkyrie Wizard Prince Electro Wizard
Zap Arrows Valkyrie Wizard Spear Goblins Electro Wizard
Prince Electro Wizard
Valkyrie Wizard Spear Goblins Arrows Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zap Prince Electro Wizard
Electro Wizard Zap Arrows Valkyrie Wizard Prince
Spear Goblins Zap Valkyrie Prince Electro Wizard
Valkyrie Prince Zap Electro Wizard
Valkyrie Prince
Arrows Wizard Zap Electro Wizard
Prince Spear Goblins Valkyrie Electro Wizard
Valkyrie Prince
Zap Electro Wizard Spear Goblins Valkyrie Prince
Valkyrie Prince
Zap Arrows Valkyrie Prince Electro Wizard
Prince Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Spear Goblins Zap Valkyrie Prince
Arrows Valkyrie Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie Prince
Wizard Zap Arrows Valkyrie
Arrows Wizard Spear Goblins Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Prince Electro Wizard
Zap Arrows Valkyrie Wizard Prince Electro Wizard
Zap Arrows Wizard
Arrows
Zap Arrows Prince
Spear Goblins Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard Prince Electro Wizard
Zap Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Valkyrie Wizard
Arrows Zap Wizard Electro Wizard
Zap Arrows Wizard Prince
Zap Arrows
Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Arrows Wizard
Zap Arrows Electro Wizard
Prince
Arrows Wizard
Zap Electro Wizard Spear Goblins Prince
Zap Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Prince Electro Wizard
Arrows Zap Wizard
Zap Arrows
Prince
Zap Electro Wizard
Zap Electro Wizard
Zap Prince Electro Wizard

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