My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Golem Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Night Witch
Giant Snowball
Bomber Bats Night Witch
Zap
Bomber Bats Night Witch
Barbarian Barrel
Bomber Wizard Royal Ghost Night Witch
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Bats Night Witch
Royal Delivery
Bomber Bats Wizard Royal Ghost Night Witch
Fireball
Bomber Wizard Night Witch
Poison
Bomber Bats Wizard Night Witch
Lightning
Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Golem Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Tornado Royal Ghost Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Zap
Bats
Bomber Zap Golem
Zap
Tornado Bomber Bats Golem Royal Ghost Night Witch
Wizard
Tornado Golem Royal Ghost
Tornado
Zap Wizard Golem Night Witch
Golem
Bomber Night Witch Bats Zap Wizard Tornado
Royal Ghost
Zap Wizard
Night Witch
Golem Zap Tornado

Defense Synergies 1 9

Bomber
Bats Zap Tornado Royal Ghost
Bats
Bomber Zap
Zap
Bomber Bats Tornado Royal Ghost Night Witch
Wizard
Tornado Royal Ghost
Tornado
Wizard Bomber Zap
Golem
Royal Ghost
Bomber Zap Wizard
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Bomber Bats Zap Night Witch
Tornado Bomber Bats Night Witch
Night Witch Bomber Bats
Bomber Tornado
Tornado Bomber Bats Zap Royal Ghost Night Witch
Bats Tornado Zap Wizard Night Witch
Zap
Tornado Night Witch
Tornado Bomber Royal Ghost Night Witch
Bats Bomber Zap Wizard Tornado Royal Ghost Night Witch
Bats Zap Wizard Tornado Night Witch
Night Witch Bomber Bats Zap Wizard
Bomber Wizard Bats Zap Tornado Royal Ghost Night Witch
Tornado Zap
Wizard Bomber Bats Tornado Night Witch
Bomber Bats Zap Wizard Tornado Royal Ghost Night Witch
Zap Wizard Tornado Bomber Bats Royal Ghost
Tornado
Bomber Wizard Royal Ghost Bats Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Ghost
Bomber Zap Wizard Royal Ghost
Bats Zap
Bats Zap Tornado Night Witch
Night Witch
Wizard Bats Zap Tornado
Bats Night Witch
Zap Bats Tornado
Bats
Zap Tornado
Wizard Night Witch
Wizard Bomber
Bomber Bats Zap Tornado Night Witch
Bats Bomber Zap Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Tornado Royal Ghost
Bomber Wizard Zap
Wizard Bats Zap Tornado
Bomber Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Bats Tornado Night Witch
Zap Wizard Tornado
Zap Wizard Tornado
Zap
Bomber Zap Wizard
Wizard
Tornado
Bomber Bats Night Witch
Bomber Zap Wizard
Bomber Zap Wizard Tornado
Night Witch
Wizard Tornado
Tornado
Zap
Zap Tornado Bomber Wizard
Zap Wizard Tornado Royal Ghost
Zap Wizard Tornado
Zap Tornado
Bats Zap Wizard Tornado Night Witch
Zap Bats Wizard
Night Witch
Bomber Zap Wizard Night Witch
Zap
Wizard
Zap Bats Night Witch
Zap Wizard Tornado
Wizard
Bomber Zap Wizard
Zap Tornado
Zap Bats Tornado
Bats Zap Tornado
Zap Tornado Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: