My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Prince Miner
Giant Snowball
Minions Guards Miner
Zap
Minions Guards Prince
Barbarian Barrel
Tesla Guards
The Log
Guards Prince
Earthquake
Tesla Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards Prince Miner
Fireball
Minions Tesla
Poison
Minions Guards
Lightning
Tesla Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Guards Miner Tesla Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Miner Minions Guards The Log
Minions
Miner Zap Prince
Tesla
Rocket
Miner
Guards
Miner Zap The Log
Prince
Zap Minions The Log Miner
The Log
Zap Guards Prince Miner
Miner
Zap Minions Guards Rocket Prince The Log

Defense Synergies 2 15

Zap
Minions Tesla Guards Prince The Log Miner
Minions
Zap Tesla Prince The Log
Tesla
The Log Zap Minions Guards Prince
Rocket
The Log
Guards
Zap Tesla Prince The Log
Prince
The Log Zap Minions Tesla Guards
The Log
Tesla Prince Zap Minions Rocket Guards Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Tesla The Log
Zap Minions Tesla Prince The Log
Tesla Rocket Prince Minions
Tesla Prince Minions Guards
Rocket Prince The Log
The Log Zap Minions Tesla Guards
Minions Tesla Rocket Zap
Rocket Zap Tesla The Log
Tesla Minions Prince
Guards Tesla Prince Miner
Minions Guards Zap Tesla The Log
Minions Tesla Zap
Tesla Prince Zap Minions Rocket Guards The Log
Rocket Zap Minions Tesla Guards Prince The Log
Tesla Prince
Rocket Zap Tesla Prince The Log
Tesla Minions Prince
Tesla Zap Minions Guards Prince The Log
Zap The Log Minions Tesla Guards
Tesla Prince
Minions Tesla Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Prince
Zap Tesla Rocket Prince The Log Miner
Guards Zap Minions Rocket Prince The Log
Rocket Guards Prince Zap Tesla The Log
Tesla Guards Prince
Rocket Zap Minions Tesla
Rocket Guards Prince Minions Tesla
Tesla Prince
Zap Rocket Minions Prince The Log
Tesla Guards
Minions Tesla Guards Prince
Rocket Zap Guards Prince The Log
Rocket Prince Tesla Guards
Tesla
Tesla Guards Zap Minions Rocket Prince The Log
Minions Zap Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards The Log
Zap The Log Miner
Rocket The Log Miner
Rocket Guards Prince The Log
Rocket Zap The Log
Zap Minions Rocket
The Log
The Log Zap
The Log Miner Zap
Rocket Minions Guards Prince
Rocket Miner Zap Prince The Log
Zap Rocket
Rocket The Log Miner
Minions Rocket
Zap Prince The Log
Rocket Zap The Log
Rocket The Log
Rocket
Minions Rocket
Rocket Zap Prince The Log
Rocket Zap The Log Miner
Rocket Minions Prince The Log
Rocket
Rocket Prince The Log
Rocket Zap The Log
Zap The Log
The Log Miner Zap
Zap Prince The Log Miner
Rocket Miner Zap The Log
Zap
Zap Rocket Minions Guards
Zap Rocket The Log Miner
Zap Rocket
Prince
Rocket The Log
Zap Minions Rocket Guards Prince
Rocket Zap
The Log
Miner Rocket Prince
The Log Zap
Rocket Zap
Prince
Zap Minions Rocket Guards The Log
Zap Rocket
Zap Rocket Prince The Log Miner

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