My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Executioner Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Goblin Barrel
Giant Snowball
Minions Barbarians Three Musketeers Goblin Barrel
Zap
Minions Three Musketeers Goblin Barrel Goblin Giant
Barbarian Barrel
Barbarians Three Musketeers Goblin Barrel Executioner
The Log
Barbarians Three Musketeers Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Barbarians Three Musketeers Goblin Barrel Executioner
Fireball
Minions Barbarians Three Musketeers Goblin Barrel Executioner
Poison
Minions Barbarians Three Musketeers Executioner
Lightning
Three Musketeers Executioner
Rocket
Barbarians Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Barrel Tornado Barbarians Executioner Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Barrel Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Goblin Giant Minions Three Musketeers Executioner
Minions
Zap Goblin Giant
Barbarians
Three Musketeers
Zap Tornado
Goblin Barrel
Goblin Giant
Tornado
Zap Executioner Three Musketeers Goblin Giant
Executioner
Tornado Zap
Goblin Giant
Zap Minions Goblin Barrel Tornado

Defense Synergies 2 8

Zap
Goblin Giant Minions Barbarians Three Musketeers Tornado Executioner
Minions
Zap Goblin Giant
Barbarians
Zap
Three Musketeers
Zap Tornado
Goblin Barrel
Tornado
Executioner Zap Three Musketeers Goblin Giant
Executioner
Tornado Zap
Goblin Giant
Zap Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Goblin Giant
Barbarians Zap Minions Three Musketeers Executioner
Barbarians Three Musketeers Tornado Minions Executioner
Barbarians Three Musketeers Minions
Barbarians Tornado
Tornado Zap Minions Executioner
Minions Three Musketeers Tornado Zap Executioner
Zap Barbarians Goblin Giant
Barbarians Three Musketeers Minions Tornado
Tornado Barbarians
Minions Barbarians Executioner Zap Tornado Goblin Giant
Minions Three Musketeers Executioner Zap Tornado
Barbarians Zap Minions Three Musketeers
Three Musketeers Executioner Zap Minions Barbarians Tornado
Barbarians Three Musketeers
Barbarians Tornado Zap Three Musketeers
Barbarians Three Musketeers Minions Tornado Executioner
Zap Minions Barbarians Three Musketeers Tornado Executioner
Zap Tornado Executioner Minions Barbarians
Barbarians Three Musketeers Tornado
Minions Barbarians Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Executioner
Barbarians Zap Minions Goblin Giant
Zap Barbarians Tornado Goblin Giant
Barbarians Three Musketeers Executioner Goblin Giant
Executioner Zap Minions Three Musketeers Tornado Goblin Giant
Minions Barbarians Goblin Giant
Barbarians Goblin Giant
Zap Minions Barbarians Tornado
Barbarians Three Musketeers Goblin Giant
Minions Barbarians
Zap Barbarians Tornado Goblin Giant
Barbarians Three Musketeers Executioner Goblin Giant
Barbarians Three Musketeers Executioner
Barbarians Zap Minions Three Musketeers Tornado Executioner Goblin Giant
Minions Executioner Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Goblin Giant
Barbarians
Executioner Zap
Executioner Zap Minions Tornado Goblin Giant
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Minions Three Musketeers Tornado
Zap Tornado
Zap Tornado Executioner
Three Musketeers Executioner
Minions
Zap
Zap Three Musketeers Executioner
Three Musketeers Executioner
Three Musketeers Tornado
Minions
Zap Three Musketeers Executioner
Zap Tornado
Minions
Tornado
Tornado
Zap Barbarians
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Zap Tornado Executioner
Zap Minions
Zap
Zap
Zap Minions Barbarians
Zap Three Musketeers Tornado Executioner
Three Musketeers Executioner
Zap Executioner
Zap Tornado
Three Musketeers Executioner
Zap Minions Tornado
Zap Tornado Executioner
Zap Tornado Executioner Goblin Giant

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