My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Skeleton Army Miner
Giant Snowball
Minions Goblin Gang Skeleton Army Miner
Zap
Minions Goblin Gang Royal Giant Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army
The Log
Goblin Gang Royal Giant Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Wizard Skeleton Army Bowler Miner
Fireball
Minions Goblin Gang Wizard Skeleton Army Bowler
Poison
Minions Goblin Gang Wizard Skeleton Army
Lightning
Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Skeleton Army Miner Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Minions Royal Giant Bowler
Minions
Royal Giant Miner Zap Bowler
Goblin Gang
Miner Royal Giant Bowler
Royal Giant
Minions Miner Zap Goblin Gang Wizard Bowler
Wizard
Royal Giant Miner
Skeleton Army
Bowler
Zap Minions Goblin Gang Royal Giant Miner
Miner
Zap Minions Goblin Gang Royal Giant Wizard Bowler

Defense Synergies 0 9

Zap
Minions Goblin Gang Skeleton Army Bowler Miner
Minions
Zap Bowler
Goblin Gang
Zap Skeleton Army Miner
Royal Giant
Wizard
Skeleton Army
Skeleton Army
Zap Goblin Gang Wizard
Bowler
Zap Minions
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Wizard
Skeleton Army Zap Minions Goblin Gang
Goblin Gang Skeleton Army Bowler Minions
Skeleton Army Minions Goblin Gang Bowler
Skeleton Army Bowler
Goblin Gang Skeleton Army Bowler Zap Minions
Minions Zap Goblin Gang Wizard
Bowler Zap
Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bowler Miner
Minions Goblin Gang Skeleton Army Zap Wizard Bowler
Minions Zap Goblin Gang Wizard
Skeleton Army Bowler Zap Minions Goblin Gang Wizard
Wizard Skeleton Army Bowler Zap Minions Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Bowler
Wizard Minions Goblin Gang Skeleton Army Bowler
Zap Minions Goblin Gang Wizard Skeleton Army Bowler
Zap Wizard Minions Bowler
Goblin Gang Wizard Skeleton Army Bowler Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Bowler
Zap Goblin Gang Wizard Bowler Miner
Goblin Gang Skeleton Army Zap Minions Bowler
Goblin Gang Skeleton Army Bowler Zap
Goblin Gang Skeleton Army Bowler
Wizard Zap Minions Goblin Gang
Goblin Gang Skeleton Army Minions Bowler
Skeleton Army
Zap Minions Skeleton Army
Goblin Gang Skeleton Army
Minions Bowler
Skeleton Army Zap Bowler
Skeleton Army Bowler Goblin Gang Wizard
Wizard Skeleton Army Bowler
Goblin Gang Skeleton Army Zap Minions Bowler
Minions Bowler Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler Miner
Miner
Wizard Zap Bowler
Wizard Zap Minions
Wizard Bowler
Zap Wizard Bowler
Miner Zap Wizard
Minions Goblin Gang Bowler
Miner Zap Wizard Bowler
Zap Wizard
Bowler Miner
Minions
Zap
Zap Wizard Bowler
Wizard Bowler
Minions
Zap Wizard Bowler
Zap Wizard Bowler Miner
Minions Bowler
Wizard
Bowler
Zap
Zap Wizard Bowler
Miner Zap Wizard Bowler
Zap Wizard Bowler Miner
Miner Zap
Zap Wizard
Zap Minions Wizard
Bowler
Zap Wizard Miner
Zap
Wizard Bowler
Zap Minions Goblin Gang Skeleton Army
Zap Wizard
Miner Goblin Gang Wizard Bowler
Zap Wizard Bowler
Zap
Zap Minions Goblin Gang Bowler
Zap
Zap Bowler Miner

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