My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Ice Wizard Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Inferno Dragon
Giant Snowball
Battle Ram Furnace Inferno Dragon
Zap
Battle Ram Furnace Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Furnace Ice Wizard Bandit
The Log
Battle Ram Furnace Bandit
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Battle Ram Ice Wizard Bandit Inferno Dragon
Fireball
Battle Ram Furnace Ice Wizard Bandit Inferno Dragon
Poison
Furnace Ice Wizard
Lightning
Battle Ram Furnace Ice Wizard Bandit Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Ice Wizard Bandit Battle Ram Furnace Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Ice Wizard Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Furnace Ice Wizard Bandit Mega Knight
Arrows
Zap Battle Ram Bandit Mega Knight
Battle Ram
Zap Bandit Arrows Furnace
Furnace
Zap Battle Ram Bandit
Ice Wizard
Zap Bandit
Bandit
Battle Ram Zap Arrows Furnace Ice Wizard Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Bandit

Defense Synergies 2 15

Zap
Mega Knight Arrows Furnace Ice Wizard Bandit Inferno Dragon
Arrows
Mega Knight Zap Furnace Ice Wizard Bandit
Battle Ram
Furnace
Zap Arrows Ice Wizard Bandit
Ice Wizard
Zap Arrows Furnace Bandit Inferno Dragon Mega Knight
Bandit
Zap Arrows Furnace Ice Wizard Mega Knight
Inferno Dragon
Zap Ice Wizard Mega Knight
Mega Knight
Zap Arrows Ice Wizard Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Zap Furnace Ice Wizard Bandit Mega Knight
Furnace Mega Knight Ice Wizard Bandit Inferno Dragon
Inferno Dragon Furnace Ice Wizard Bandit Mega Knight
Arrows Mega Knight
Arrows Zap Furnace Ice Wizard Bandit Mega Knight
Furnace Inferno Dragon Zap Arrows Ice Wizard
Zap Arrows Bandit Mega Knight
Inferno Dragon Furnace Ice Wizard
Ice Wizard Bandit Mega Knight
Ice Wizard Zap Arrows Furnace Bandit Mega Knight
Arrows Inferno Dragon Zap Furnace Ice Wizard
Furnace Mega Knight Zap Ice Wizard Bandit
Mega Knight Zap Arrows Furnace
Inferno Dragon Furnace Bandit Mega Knight
Zap Furnace Bandit Inferno Dragon Mega Knight
Mega Knight Arrows Furnace
Arrows Mega Knight Zap Furnace Ice Wizard Bandit
Zap Arrows Furnace Ice Wizard Bandit Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Arrows Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Furnace Bandit
Bandit Zap Arrows Inferno Dragon Mega Knight
Bandit Mega Knight Zap Furnace
Mega Knight Zap Bandit
Bandit Inferno Dragon Mega Knight
Arrows Furnace Zap Ice Wizard
Furnace Ice Wizard Bandit
Mega Knight Inferno Dragon
Zap Mega Knight Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Arrows
Mega Knight Bandit
Furnace Mega Knight
Zap Furnace Inferno Dragon
Arrows Mega Knight Zap Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Ice Wizard Bandit
Arrows Bandit
Arrows
Zap Arrows Furnace Mega Knight
Arrows Zap Furnace Ice Wizard
Arrows Furnace
Arrows Zap Ice Wizard
Arrows Zap Bandit
Zap Arrows Bandit
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows Furnace
Zap Arrows Furnace Bandit
Arrows Furnace Bandit Mega Knight
Arrows
Zap Arrows Bandit Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Furnace Ice Wizard Mega Knight
Inferno Dragon
Arrows Zap Ice Wizard Bandit
Zap Arrows Bandit Mega Knight
Zap Arrows Bandit
Zap Arrows Furnace Ice Wizard
Zap
Zap Arrows Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bandit
Zap Arrows Ice Wizard
Arrows
Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap
Zap
Zap Bandit Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: