My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Bats Goblin Barrel
Zap
Skeletons Bats Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Inferno Tower Goblin Barrel Giant Skeleton
The Log
Skeletons Ice Spirit Goblin Barrel Giant Skeleton
Earthquake
Skeletons Inferno Tower Goblin Barrel
Arrows
Skeletons Ice Spirit Bats Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Bats Goblin Barrel Giant Skeleton
Fireball
Inferno Tower Goblin Barrel
Poison
Bats Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Inferno Tower Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap The Log Goblin Barrel Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Goblin Barrel Bats Giant Skeleton
Bats
Giant Skeleton Ice Spirit Zap Goblin Barrel
Zap
Ice Spirit Bats Giant Skeleton The Log
Inferno Tower
Goblin Barrel
Ice Spirit Bats Giant Skeleton
Giant Skeleton
Bats Ice Spirit Zap Goblin Barrel The Log
The Log
Zap Giant Skeleton

Defense Synergies 3 17

Skeletons
Ice Spirit Bats Zap Inferno Tower Giant Skeleton The Log
Ice Spirit
Zap Inferno Tower Skeletons Bats Giant Skeleton The Log
Bats
Skeletons Ice Spirit Zap Inferno Tower Giant Skeleton The Log
Zap
Ice Spirit Skeletons Bats Inferno Tower Giant Skeleton The Log
Inferno Tower
Ice Spirit The Log Skeletons Bats Zap
Goblin Barrel
Giant Skeleton
Skeletons Ice Spirit Bats Zap The Log
The Log
Inferno Tower Skeletons Ice Spirit Bats Zap Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Inferno Tower Skeletons Ice Spirit Bats Zap The Log
Inferno Tower Skeletons Bats Giant Skeleton
Inferno Tower Skeletons Bats
Giant Skeleton The Log
The Log Skeletons Bats Zap
Bats Inferno Tower Ice Spirit Zap
Zap Inferno Tower Giant Skeleton The Log
Inferno Tower Skeletons
Skeletons Ice Spirit Inferno Tower Giant Skeleton
Bats Skeletons Zap Giant Skeleton The Log
Inferno Tower Bats Zap
Inferno Tower Skeletons Ice Spirit Bats Zap Giant Skeleton The Log
Ice Spirit Bats Zap The Log
Inferno Tower
Inferno Tower Ice Spirit Zap The Log
Skeletons Bats Inferno Tower
Ice Spirit Bats Zap The Log
Zap The Log Ice Spirit Bats Giant Skeleton
Inferno Tower
Bats Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Inferno Tower Giant Skeleton
Zap The Log
Giant Skeleton Skeletons Ice Spirit Bats Zap Inferno Tower The Log
Giant Skeleton Bats Zap Inferno Tower The Log
Inferno Tower Giant Skeleton Skeletons
Skeletons Ice Spirit Bats Zap
Skeletons Bats Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Zap Giant Skeleton Skeletons Ice Spirit Bats Inferno Tower The Log
Inferno Tower Skeletons
Bats Inferno Tower Giant Skeleton
Zap Giant Skeleton The Log
Giant Skeleton Skeletons Inferno Tower
Inferno Tower Skeletons Ice Spirit Bats Zap Giant Skeleton The Log
Bats Zap Inferno Tower Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log
Ice Spirit Bats Zap
The Log
The Log Ice Spirit Zap
The Log Zap
Bats
Zap The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Bats
Zap The Log
Zap The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log Ice Spirit
The Log Zap
Zap The Log
Zap The Log
Bats Zap
Zap Ice Spirit Bats
Zap The Log
Zap Ice Spirit
Giant Skeleton
The Log
Zap Ice Spirit Bats
Zap
The Log
The Log Zap
Zap Giant Skeleton
Zap Ice Spirit Bats Giant Skeleton The Log
Bats Zap
Zap Giant Skeleton The Log

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