My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Valkyrie Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Heal Spirit Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Hog Rider
Zap
Spear Goblins
Barbarian Barrel
Ice Spirit Spear Goblins Heal Spirit Valkyrie Ice Wizard Magic Archer
The Log
Ice Spirit Spear Goblins Heal Spirit Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Ice Spirit Spear Goblins Heal Spirit
Royal Delivery
Ice Spirit Spear Goblins Heal Spirit Valkyrie Hog Rider Ice Wizard Magic Archer
Fireball
Hog Rider Ice Wizard Magic Archer
Poison
Spear Goblins Ice Wizard Magic Archer
Lightning
Valkyrie Ice Wizard Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Heal Spirit Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Spear Goblins Zap Ice Wizard Valkyrie Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Ice Spirit Heal Spirit Spear Goblins Zap

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Hog Rider Spear Goblins
Spear Goblins
Valkyrie Hog Rider Ice Spirit Zap Heal Spirit
Zap
Ice Spirit Hog Rider Spear Goblins Heal Spirit Valkyrie Ice Wizard Magic Archer
Heal Spirit
Spear Goblins Zap Valkyrie Hog Rider
Valkyrie
Ice Spirit Spear Goblins Hog Rider Zap Heal Spirit Magic Archer
Hog Rider
Ice Spirit Spear Goblins Zap Valkyrie Heal Spirit Magic Archer
Ice Wizard
Zap
Magic Archer
Zap Valkyrie Hog Rider

Defense Synergies 1 12

Ice Spirit
Zap Spear Goblins Valkyrie Ice Wizard Magic Archer
Spear Goblins
Ice Spirit Zap Valkyrie Ice Wizard
Zap
Ice Spirit Spear Goblins Valkyrie Ice Wizard Magic Archer
Heal Spirit
Valkyrie
Ice Spirit Spear Goblins Zap Ice Wizard Magic Archer
Hog Rider
Ice Wizard
Ice Spirit Spear Goblins Zap Valkyrie
Magic Archer
Ice Spirit Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Magic Archer
Ice Spirit Zap Valkyrie Ice Wizard
Valkyrie Ice Wizard
Valkyrie Ice Wizard
Valkyrie
Spear Goblins Zap Valkyrie Ice Wizard Magic Archer
Ice Spirit Spear Goblins Zap Ice Wizard Magic Archer
Zap Valkyrie Magic Archer
Ice Wizard
Ice Spirit Spear Goblins Valkyrie Ice Wizard
Valkyrie Ice Wizard Spear Goblins Zap Magic Archer
Spear Goblins Zap Ice Wizard Magic Archer
Ice Spirit Zap Valkyrie Ice Wizard
Valkyrie Ice Spirit Zap Magic Archer
Ice Spirit Zap
Valkyrie
Ice Spirit Spear Goblins Zap Valkyrie Ice Wizard Magic Archer
Zap Valkyrie Ice Spirit Spear Goblins Ice Wizard Magic Archer
Valkyrie Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zap
Zap Valkyrie Magic Archer
Ice Spirit Spear Goblins Zap Valkyrie
Valkyrie Zap
Valkyrie
Ice Spirit Zap Ice Wizard Magic Archer
Spear Goblins Valkyrie Ice Wizard
Valkyrie
Zap Ice Spirit Spear Goblins Valkyrie Magic Archer
Valkyrie
Zap Valkyrie
Valkyrie
Valkyrie Magic Archer
Ice Spirit Spear Goblins Zap Valkyrie Magic Archer
Valkyrie Zap Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Ice Wizard Magic Archer
Magic Archer
Valkyrie
Zap Valkyrie Magic Archer
Ice Spirit Spear Goblins Zap Ice Wizard Magic Archer
Magic Archer
Ice Spirit Zap Ice Wizard Magic Archer
Zap
Zap Valkyrie Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Valkyrie Magic Archer
Magic Archer
Zap
Zap Ice Spirit Valkyrie Ice Wizard Magic Archer
Zap Ice Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Ice Wizard Magic Archer
Zap Ice Spirit
Zap Magic Archer
Zap Ice Spirit Magic Archer
Magic Archer
Zap Ice Spirit Spear Goblins Magic Archer
Zap Ice Wizard Magic Archer
Valkyrie Magic Archer
Zap Magic Archer
Zap
Zap Ice Spirit Magic Archer
Zap Magic Archer
Zap Magic Archer

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