My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Golem Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Tombstone Musketeer Inferno Dragon Lumberjack
Zap
Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Musketeer Electro Wizard Lumberjack
The Log
Tombstone Musketeer Lumberjack
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Musketeer Electro Wizard Inferno Dragon Lumberjack
Fireball
Tombstone Musketeer Electro Wizard Inferno Dragon Lumberjack
Poison
Tombstone Musketeer Electro Wizard
Lightning
Tombstone Musketeer Electro Wizard Inferno Dragon Lumberjack
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Fireball Musketeer Electro Wizard Inferno Dragon Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tombstone Fireball Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Musketeer Golem Lumberjack
Tombstone
Fireball
Zap Golem Electro Wizard
Musketeer
Zap Golem Lumberjack
Golem
Fireball Zap Musketeer Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Golem Lumberjack
Inferno Dragon
Lumberjack
Zap Musketeer Golem Electro Wizard

Defense Synergies 4 14

Zap
Fireball Electro Wizard Tombstone Musketeer Inferno Dragon Lumberjack
Tombstone
Musketeer Zap Fireball Electro Wizard Inferno Dragon Lumberjack
Fireball
Zap Tombstone Musketeer Electro Wizard Lumberjack
Musketeer
Tombstone Lumberjack Zap Fireball Electro Wizard
Golem
Electro Wizard
Zap Tombstone Fireball Musketeer Inferno Dragon Lumberjack
Inferno Dragon
Zap Tombstone Electro Wizard
Lumberjack
Musketeer Zap Tombstone Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Musketeer Electro Wizard
Inferno Dragon Lumberjack Zap Tombstone Musketeer Electro Wizard
Lumberjack Tombstone Musketeer Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Tombstone Musketeer Electro Wizard
Tombstone Fireball Lumberjack
Fireball Zap Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Inferno Dragon Zap Tombstone Fireball
Zap Fireball Musketeer Electro Wizard
Inferno Dragon Tombstone Musketeer Lumberjack
Musketeer Electro Wizard Lumberjack
Electro Wizard Zap Tombstone Fireball Musketeer Lumberjack
Musketeer Inferno Dragon Zap Fireball Electro Wizard
Tombstone Lumberjack Zap Fireball Musketeer Electro Wizard
Fireball Zap Tombstone Electro Wizard Lumberjack
Inferno Dragon Tombstone Electro Wizard Lumberjack
Zap Fireball Electro Wizard Inferno Dragon Lumberjack
Tombstone Fireball Musketeer Electro Wizard Lumberjack
Tombstone Fireball Zap Musketeer Electro Wizard Lumberjack
Zap Tombstone Fireball Musketeer Electro Wizard Inferno Dragon Lumberjack
Musketeer Electro Wizard Inferno Dragon Lumberjack
Fireball Musketeer Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone Fireball Electro Wizard
Fireball Electro Wizard Zap Musketeer Inferno Dragon Lumberjack
Tombstone Lumberjack Zap Musketeer Electro Wizard
Lumberjack Zap Fireball Musketeer Electro Wizard
Tombstone Musketeer Inferno Dragon Lumberjack
Fireball Zap Musketeer Electro Wizard
Tombstone Fireball Musketeer Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Zap Electro Wizard Tombstone Fireball Inferno Dragon
Tombstone Musketeer Inferno Dragon
Inferno Dragon Tombstone Musketeer Lumberjack
Zap Fireball Electro Wizard
Tombstone Fireball Lumberjack
Fireball Musketeer
Tombstone Electro Wizard Zap Fireball Musketeer Inferno Dragon Lumberjack
Zap Fireball Musketeer Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Fireball Musketeer Electro Wizard Lumberjack
Zap Fireball Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer Electro Wizard
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Inferno Dragon
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Tombstone Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer Electro Wizard Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard

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