My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Minions Goblin Gang Hog Rider Lumberjack
Zap
Fire Spirit Minions Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Lumberjack
The Log
Fire Spirit Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Hog Rider Wizard P.E.K.K.A Lumberjack
Fireball
Minions Goblin Gang Hog Rider Wizard Lumberjack
Poison
Minions Goblin Gang Wizard
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Gang Hog Rider Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Lumberjack
Zap
Hog Rider P.E.K.K.A Fire Spirit Minions Lumberjack
Minions
Hog Rider Zap P.E.K.K.A Lumberjack
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Fire Spirit Zap Minions Goblin Gang Wizard Lumberjack
Wizard
Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Fire Spirit Zap Minions Goblin Gang Wizard Lumberjack
Lumberjack
Fire Spirit Zap Minions Hog Rider Wizard P.E.K.K.A

Defense Synergies 0 12

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Minions Goblin Gang P.E.K.K.A Lumberjack
Minions
Zap P.E.K.K.A Lumberjack
Goblin Gang
Zap P.E.K.K.A Lumberjack
Hog Rider
Wizard
P.E.K.K.A Lumberjack
P.E.K.K.A
Fire Spirit Zap Minions Goblin Gang Wizard
Lumberjack
Zap Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
P.E.K.K.A Lumberjack Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Lumberjack Fire Spirit Minions
P.E.K.K.A Lumberjack Minions Goblin Gang
P.E.K.K.A Lumberjack
Goblin Gang Fire Spirit Zap Minions Lumberjack
Minions Fire Spirit Zap Goblin Gang Wizard
Zap P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Lumberjack
Goblin Gang Fire Spirit Lumberjack
Minions Goblin Gang Zap Wizard Lumberjack
Minions Zap Goblin Gang Wizard
P.E.K.K.A Lumberjack Fire Spirit Zap Minions Goblin Gang Wizard
Fire Spirit Wizard Zap Minions Goblin Gang P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Lumberjack
Zap Goblin Gang P.E.K.K.A Lumberjack
Wizard Minions Goblin Gang P.E.K.K.A Lumberjack
Fire Spirit Zap Minions Goblin Gang Wizard Lumberjack
Zap Wizard Fire Spirit Minions Lumberjack
P.E.K.K.A Lumberjack
Goblin Gang Wizard Fire Spirit Minions P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap P.E.K.K.A
Zap Goblin Gang Wizard Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Zap Minions
Goblin Gang P.E.K.K.A Lumberjack Zap
P.E.K.K.A Goblin Gang Lumberjack
Fire Spirit Wizard Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Minions Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Minions
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Zap Minions P.E.K.K.A Lumberjack
Minions Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minions Goblin Gang Lumberjack
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit
Minions
Zap
Zap Wizard
Wizard
Minions
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard
Minions
Wizard
Zap
Zap Fire Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard
Zap Minions Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Fire Spirit Minions Goblin Gang
Fire Spirit Zap Wizard
Goblin Gang Wizard Lumberjack
Zap Wizard
Zap
P.E.K.K.A
Zap Minions Goblin Gang
Zap
Zap

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