My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider Furnace
Zap
Minions Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Barbarians Furnace
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider Furnace
Earthquake
Goblin Gang Barbarians Hog Rider Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Minions Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider
Fireball
Minions Goblin Gang Barbarians Hog Rider Furnace
Poison
Minions Goblin Gang Barbarians Furnace
Lightning
Mini P.E.K.K.A Furnace
Rocket
Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Mini P.E.K.K.A Hog Rider Furnace Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Mini P.E.K.K.A Furnace Freeze
Minions
Hog Rider Zap Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A
Barbarians
Hog Rider
Mini P.E.K.K.A
Zap Minions Goblin Gang Hog Rider Furnace
Hog Rider
Zap Minions Goblin Gang Freeze Barbarians Mini P.E.K.K.A Furnace
Furnace
Zap Mini P.E.K.K.A Hog Rider
Freeze
Hog Rider Zap

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Minions Goblin Gang Barbarians Furnace
Minions
Zap Freeze
Goblin Gang
Zap Barbarians Mini P.E.K.K.A Furnace
Barbarians
Zap Goblin Gang Furnace
Mini P.E.K.K.A
Zap Goblin Gang Furnace Freeze
Hog Rider
Furnace
Zap Goblin Gang Barbarians Mini P.E.K.K.A
Freeze
Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians Mini P.E.K.K.A Zap Minions Goblin Gang Furnace
Goblin Gang Barbarians Mini P.E.K.K.A Furnace Minions Freeze
Barbarians Mini P.E.K.K.A Minions Goblin Gang Furnace
Barbarians Mini P.E.K.K.A
Goblin Gang Freeze Zap Minions Furnace
Minions Furnace Zap Goblin Gang Freeze
Zap Barbarians
Barbarians Mini P.E.K.K.A Minions Goblin Gang Furnace
Goblin Gang Barbarians Mini P.E.K.K.A
Minions Goblin Gang Barbarians Zap Furnace Freeze
Minions Zap Goblin Gang Furnace
Barbarians Mini P.E.K.K.A Furnace Zap Minions Goblin Gang Freeze
Zap Minions Goblin Gang Barbarians Mini P.E.K.K.A Furnace Freeze
Barbarians Mini P.E.K.K.A Goblin Gang Furnace
Barbarians Zap Goblin Gang Mini P.E.K.K.A Furnace Freeze
Barbarians Minions Goblin Gang Mini P.E.K.K.A Furnace
Zap Minions Goblin Gang Barbarians Furnace
Zap Furnace Freeze Minions Barbarians
Barbarians Mini P.E.K.K.A
Goblin Gang Minions Barbarians Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Zap Furnace
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Barbarians Zap Minions Mini P.E.K.K.A Furnace
Goblin Gang Mini P.E.K.K.A Zap Barbarians
Barbarians Goblin Gang Mini P.E.K.K.A
Furnace Zap Minions Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A Minions Barbarians Furnace
Mini P.E.K.K.A Barbarians
Zap Freeze Minions Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians
Minions Barbarians Mini P.E.K.K.A
Zap Barbarians
Barbarians Mini P.E.K.K.A Goblin Gang
Barbarians Furnace
Goblin Gang Barbarians Zap Minions Mini P.E.K.K.A Furnace Freeze
Minions Zap Barbarians Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Barbarians Freeze
Zap Furnace
Zap Minions Furnace Freeze
Furnace
Zap Freeze
Zap
Minions Goblin Gang Mini P.E.K.K.A
Zap
Zap
Minions Freeze
Zap Furnace
Zap Furnace
Furnace
Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap
Minions
Zap Barbarians
Zap Freeze Furnace
Zap
Zap
Zap
Zap Furnace
Zap Minions Freeze
Mini P.E.K.K.A
Zap
Zap Freeze
Zap Minions Goblin Gang Barbarians Freeze
Zap
Freeze
Goblin Gang Mini P.E.K.K.A
Zap
Zap
Zap Minions Goblin Gang Freeze
Zap
Zap Freeze

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