My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Graveyard
Giant Snowball
Flying Machine Witch Graveyard
Zap
Flying Machine Witch Graveyard
Barbarian Barrel
Witch Giant Skeleton Ice Wizard Graveyard
The Log
Witch Giant Skeleton Graveyard
Earthquake
Witch Graveyard
Arrows
Flying Machine Witch Graveyard
Royal Delivery
Flying Machine Witch Giant Skeleton Ice Wizard Graveyard
Fireball
Flying Machine Witch Ice Wizard
Poison
Flying Machine Witch Ice Wizard Graveyard
Lightning
Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Flying Machine Freeze Witch Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Flying Machine

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Graveyard Flying Machine Freeze Witch Giant Skeleton Ice Wizard
Flying Machine
Zap Giant Skeleton Graveyard
Tornado
Zap Freeze Witch Giant Skeleton Ice Wizard Graveyard
Freeze
Graveyard Zap Tornado
Witch
Zap Tornado Giant Skeleton Graveyard
Giant Skeleton
Zap Flying Machine Tornado Witch Ice Wizard Graveyard
Ice Wizard
Zap Tornado Giant Skeleton Graveyard
Graveyard
Zap Freeze Flying Machine Tornado Witch Giant Skeleton Ice Wizard

Defense Synergies 1 12

Zap
Flying Machine Tornado Witch Giant Skeleton Ice Wizard
Flying Machine
Zap Giant Skeleton Ice Wizard
Tornado
Ice Wizard Zap Witch Giant Skeleton
Freeze
Witch
Zap Tornado Giant Skeleton Ice Wizard
Giant Skeleton
Zap Flying Machine Tornado Witch Ice Wizard
Ice Wizard
Tornado Zap Flying Machine Witch Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Zap Flying Machine Witch Ice Wizard
Tornado Witch Freeze Giant Skeleton Ice Wizard
Witch Ice Wizard
Tornado Giant Skeleton
Tornado Freeze Zap Flying Machine Ice Wizard
Tornado Zap Flying Machine Freeze Witch Ice Wizard
Zap Flying Machine Giant Skeleton
Witch Tornado Ice Wizard
Tornado Giant Skeleton Ice Wizard
Witch Ice Wizard Zap Flying Machine Tornado Freeze Giant Skeleton
Zap Flying Machine Tornado Witch Ice Wizard
Zap Flying Machine Freeze Witch Giant Skeleton Ice Wizard
Zap Tornado Freeze Witch
Tornado Zap Freeze
Tornado Witch
Zap Flying Machine Tornado Witch Ice Wizard
Zap Tornado Freeze Witch Flying Machine Giant Skeleton Ice Wizard
Tornado
Flying Machine Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton
Zap Flying Machine
Giant Skeleton Zap Witch
Giant Skeleton Zap Tornado
Giant Skeleton Witch
Zap Flying Machine Tornado Freeze Witch Ice Wizard
Flying Machine Witch Giant Skeleton Ice Wizard
Giant Skeleton
Zap Freeze Giant Skeleton Flying Machine Tornado Witch
Witch
Flying Machine Witch Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Witch
Flying Machine Witch
Witch Zap Flying Machine Tornado Freeze Giant Skeleton
Zap Flying Machine Freeze Witch Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Freeze Giant Skeleton
Zap Flying Machine Tornado Ice Wizard
Flying Machine Giant Skeleton
Flying Machine Freeze Giant Skeleton
Zap
Zap Flying Machine Tornado Freeze Witch Ice Wizard
Flying Machine Tornado Witch
Zap Flying Machine Tornado Freeze Ice Wizard
Zap Flying Machine Tornado
Tornado
Zap Flying Machine Tornado
Zap Flying Machine Tornado
Flying Machine
Flying Machine Freeze
Zap Flying Machine
Zap Flying Machine Witch
Flying Machine
Tornado Freeze
Zap Flying Machine
Zap Flying Machine Tornado Witch
Giant Skeleton
Tornado
Tornado
Zap Flying Machine
Zap Tornado Freeze Witch Ice Wizard
Witch
Zap Flying Machine Tornado Witch Ice Wizard
Zap Flying Machine Tornado Witch
Zap Tornado
Zap Flying Machine Tornado Witch Ice Wizard
Zap Flying Machine Freeze Witch
Zap
Zap Freeze
Giant Skeleton
Zap Flying Machine Freeze Witch
Zap Flying Machine Tornado Witch Ice Wizard
Freeze
Flying Machine
Zap Flying Machine
Zap Tornado Giant Skeleton
Flying Machine
Zap Flying Machine Tornado Freeze Witch Giant Skeleton
Zap Flying Machine Tornado Witch
Zap Flying Machine Tornado Freeze Witch Giant Skeleton

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