My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Giant Bowler Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Furnace
Zap
Furnace
Barbarian Barrel
Furnace Royal Ghost Electro Wizard
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mega Minion Bowler Royal Ghost Electro Wizard
Fireball
Mega Minion Furnace Bowler Electro Wizard
Poison
Mega Minion Furnace Electro Wizard
Lightning
Mega Minion Furnace Bowler Electro Wizard
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Royal Ghost Fireball Furnace Electro Wizard Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Royal Ghost Fireball

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Electro Wizard Furnace Bowler Royal Ghost
Mega Minion
Zap Giant Fireball Furnace Bowler
Fireball
Zap Mega Minion Giant Electro Wizard
Furnace
Zap Mega Minion Giant Bowler Royal Ghost
Giant
Zap Mega Minion Fireball Furnace Bowler Royal Ghost Electro Wizard
Bowler
Zap Mega Minion Furnace Giant Electro Wizard
Royal Ghost
Zap Furnace Giant Electro Wizard
Electro Wizard
Zap Fireball Giant Bowler Royal Ghost

Defense Synergies 3 11

Zap
Mega Minion Fireball Electro Wizard Furnace Bowler Royal Ghost
Mega Minion
Zap Furnace Electro Wizard
Fireball
Zap Electro Wizard
Furnace
Zap Mega Minion Bowler Royal Ghost Electro Wizard
Giant
Bowler
Zap Furnace Electro Wizard
Royal Ghost
Zap Furnace Electro Wizard
Electro Wizard
Zap Mega Minion Fireball Furnace Bowler Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Fireball Electro Wizard
Zap Mega Minion Furnace Electro Wizard
Furnace Bowler Mega Minion Electro Wizard
Mega Minion Furnace Bowler Electro Wizard
Fireball Bowler
Fireball Bowler Zap Mega Minion Furnace Royal Ghost Electro Wizard
Mega Minion Furnace Electro Wizard Zap Fireball
Bowler Zap Fireball Electro Wizard
Furnace
Bowler Royal Ghost Electro Wizard
Electro Wizard Zap Mega Minion Fireball Furnace Bowler Royal Ghost
Mega Minion Zap Fireball Furnace Electro Wizard
Furnace Bowler Zap Fireball Electro Wizard
Fireball Bowler Zap Mega Minion Furnace Royal Ghost Electro Wizard
Furnace Electro Wizard
Zap Fireball Furnace Bowler Electro Wizard
Fireball Furnace Bowler Electro Wizard
Fireball Zap Mega Minion Furnace Bowler Royal Ghost Electro Wizard
Zap Furnace Mega Minion Fireball Bowler Royal Ghost Electro Wizard
Electro Wizard
Bowler Royal Ghost Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace Bowler Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Mega Minion Bowler Royal Ghost
Zap Furnace Bowler Electro Wizard
Bowler Zap Fireball Electro Wizard
Bowler
Fireball Furnace Zap Electro Wizard
Mega Minion Fireball Furnace Bowler Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion
Mega Minion Bowler
Zap Fireball Bowler Electro Wizard
Bowler Fireball
Fireball Furnace Bowler
Electro Wizard Zap Mega Minion Fireball Furnace Bowler
Bowler Zap Mega Minion Fireball Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Bowler Royal Ghost Electro Wizard
Fireball
Fireball
Fireball Zap Furnace Bowler
Fireball Zap Mega Minion Furnace
Furnace Bowler
Fireball Zap Bowler
Fireball Zap
Fireball Bowler Electro Wizard
Zap Fireball Bowler Electro Wizard
Fireball Zap
Fireball Bowler
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Bowler
Fireball Furnace Bowler
Fireball
Zap Mega Minion Fireball Bowler Electro Wizard
Zap Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fireball Furnace Bowler
Mega Minion
Fireball Zap Bowler Royal Ghost Electro Wizard
Fireball Zap Bowler
Fireball Zap
Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball Bowler
Zap Fireball
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Fireball
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Mega Minion Bowler Electro Wizard
Zap Fireball Bowler
Zap Fireball
Mega Minion
Zap Fireball Bowler Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bowler Royal Ghost Electro Wizard

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