My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Bandit
Giant Snowball
Fire Spirit Hog Rider Witch
Zap
Fire Spirit Witch Bandit
Barbarian Barrel
Fire Spirit Elite Barbarians Witch Bandit
The Log
Fire Spirit Elite Barbarians Mini P.E.K.K.A Hog Rider Witch Bandit
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Elite Barbarians Mini P.E.K.K.A Hog Rider Witch Bandit
Fireball
Elite Barbarians Hog Rider Witch Bandit
Poison
Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Bandit
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Bandit Mini P.E.K.K.A Hog Rider Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Bandit Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Mini P.E.K.K.A Bandit
Zap
Elite Barbarians Hog Rider Fire Spirit Mini P.E.K.K.A Witch Bandit
Elite Barbarians
Zap Fire Spirit Hog Rider Bandit
Mini P.E.K.K.A
Fire Spirit Zap Hog Rider
Hog Rider
Fire Spirit Zap Elite Barbarians Mini P.E.K.K.A Rocket Witch Bandit
Rocket
Hog Rider
Witch
Zap Hog Rider Bandit
Bandit
Fire Spirit Zap Elite Barbarians Hog Rider Witch

Defense Synergies 1 8

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Elite Barbarians Witch Bandit
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Elite Barbarians Witch
Hog Rider
Rocket
Witch
Zap Mini P.E.K.K.A Bandit
Bandit
Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Elite Barbarians Mini P.E.K.K.A Zap Witch Bandit
Mini P.E.K.K.A Rocket Witch Fire Spirit Elite Barbarians Bandit
Elite Barbarians Mini P.E.K.K.A Witch Bandit
Elite Barbarians Mini P.E.K.K.A Rocket
Fire Spirit Zap Bandit
Rocket Fire Spirit Zap Witch
Rocket Zap Bandit
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Fire Spirit Mini P.E.K.K.A Bandit
Witch Zap Bandit
Zap Witch
Mini P.E.K.K.A Fire Spirit Zap Elite Barbarians Rocket Witch Bandit
Fire Spirit Rocket Zap Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Bandit
Rocket Zap Elite Barbarians Mini P.E.K.K.A Bandit
Elite Barbarians Mini P.E.K.K.A Witch
Fire Spirit Zap Elite Barbarians Witch Bandit
Zap Witch Fire Spirit Bandit
Mini P.E.K.K.A Elite Barbarians
Fire Spirit Elite Barbarians Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Witch Bandit
Bandit Zap Elite Barbarians Mini P.E.K.K.A Rocket
Bandit Zap Elite Barbarians Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Zap Elite Barbarians Bandit
Elite Barbarians Mini P.E.K.K.A Witch Bandit
Fire Spirit Rocket Zap Witch
Mini P.E.K.K.A Rocket Elite Barbarians Witch Bandit
Mini P.E.K.K.A Elite Barbarians
Zap Rocket Elite Barbarians Mini P.E.K.K.A Witch Bandit
Witch
Elite Barbarians Mini P.E.K.K.A Witch
Rocket Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Rocket Witch Bandit
Witch
Elite Barbarians Witch Zap Mini P.E.K.K.A Rocket
Zap Elite Barbarians Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Zap Bandit
Rocket Bandit
Rocket
Rocket Fire Spirit Zap
Fire Spirit Zap Rocket Witch
Fire Spirit Witch
Fire Spirit Zap
Zap Bandit
Rocket Fire Spirit Elite Barbarians Mini P.E.K.K.A
Rocket Zap Bandit
Fire Spirit Zap Rocket
Rocket Fire Spirit Elite Barbarians Bandit
Rocket Bandit
Zap Elite Barbarians
Rocket Zap Witch Bandit
Rocket Bandit
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Zap Mini P.E.K.K.A Bandit
Rocket Fire Spirit Zap Witch
Rocket
Rocket
Rocket
Rocket Zap
Zap Fire Spirit Witch
Witch
Zap Witch Bandit
Zap Witch Bandit
Rocket Zap Bandit
Elite Barbarians Fire Spirit Zap Witch
Zap Rocket Witch
Elite Barbarians Mini P.E.K.K.A
Zap Rocket Bandit
Zap Rocket
Rocket
Zap Fire Spirit Rocket Witch Bandit
Rocket Fire Spirit Zap Witch
Mini P.E.K.K.A Rocket
Zap
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket Witch
Zap Rocket Witch
Zap Rocket Witch Bandit

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