My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Baby Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Baby Dragon
Zap
Bats
Barbarian Barrel
Electro Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Baby Dragon Bowler Electro Wizard
Fireball
Baby Dragon Bowler Electro Wizard
Poison
Bats Electro Wizard
Lightning
Baby Dragon Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Baby Dragon Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Baby Dragon Poison Electro Wizard Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Baby Dragon

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Baby Dragon Bowler
Zap
Giant Tornado Electro Wizard Bats Baby Dragon Poison Bowler
Giant
Bats Zap Poison Tornado Baby Dragon Bowler Electro Wizard
Tornado
Zap Baby Dragon Giant Poison Bowler
Baby Dragon
Tornado Bats Zap Giant Poison Bowler Electro Wizard
Poison
Giant Zap Tornado Baby Dragon Bowler
Bowler
Bats Zap Giant Tornado Baby Dragon Poison Electro Wizard
Electro Wizard
Zap Giant Baby Dragon Bowler

Defense Synergies 2 14

Bats
Zap Baby Dragon Bowler Electro Wizard
Zap
Electro Wizard Bats Tornado Baby Dragon Poison Bowler
Giant
Tornado
Bowler Zap Baby Dragon Poison Electro Wizard
Baby Dragon
Bats Zap Tornado Bowler
Poison
Zap Tornado Electro Wizard
Bowler
Tornado Bats Zap Baby Dragon Electro Wizard
Electro Wizard
Zap Bats Tornado Poison Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Baby Dragon Electro Wizard
Bats Zap Electro Wizard
Tornado Bowler Bats Electro Wizard
Bats Bowler Electro Wizard
Tornado Poison Bowler
Tornado Bowler Bats Zap Baby Dragon Electro Wizard
Bats Tornado Electro Wizard Zap Baby Dragon Poison
Bowler Zap Baby Dragon Poison Electro Wizard
Tornado
Tornado Bowler Electro Wizard
Bats Poison Electro Wizard Zap Tornado Baby Dragon Bowler
Bats Zap Tornado Baby Dragon Poison Electro Wizard
Bowler Bats Zap Electro Wizard
Bowler Bats Zap Tornado Baby Dragon Poison Electro Wizard
Electro Wizard
Tornado Zap Bowler Electro Wizard
Bats Tornado Poison Bowler Electro Wizard
Bats Zap Tornado Baby Dragon Bowler Electro Wizard
Zap Tornado Baby Dragon Poison Bats Bowler Electro Wizard
Tornado Electro Wizard
Bowler Bats Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler Electro Wizard
Poison Electro Wizard Zap Baby Dragon Bowler
Bats Zap Bowler Electro Wizard
Bowler Bats Zap Tornado Electro Wizard
Bowler
Poison Bats Zap Tornado Baby Dragon Electro Wizard
Bats Bowler Electro Wizard
Zap Electro Wizard Bats Tornado Baby Dragon Poison
Bats Bowler
Zap Tornado Poison Bowler Electro Wizard
Bowler
Baby Dragon Bowler
Electro Wizard Bats Zap Tornado Baby Dragon Poison Bowler
Bats Poison Bowler Zap Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Tornado Baby Dragon Bowler Electro Wizard
Baby Dragon Poison
Poison
Poison Zap Baby Dragon Bowler
Poison Bats Zap Tornado Baby Dragon
Tornado Baby Dragon Poison Bowler
Poison Zap Tornado Baby Dragon Bowler
Poison Zap Tornado
Bats Tornado Poison Bowler Electro Wizard
Poison Zap Tornado Bowler Electro Wizard
Poison Zap Tornado Baby Dragon
Poison Baby Dragon Bowler
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Baby Dragon Poison Bowler
Baby Dragon Poison Bowler
Tornado Poison
Bats
Zap Baby Dragon Poison Bowler Electro Wizard
Zap Tornado Baby Dragon Poison Bowler
Baby Dragon Poison Bowler
Tornado Poison
Tornado Bowler
Zap Baby Dragon Poison
Zap Tornado Poison Baby Dragon Bowler
Poison Zap Tornado Baby Dragon Bowler Electro Wizard
Zap Tornado Baby Dragon Poison Bowler
Poison Zap Tornado Baby Dragon
Poison Bats Zap Tornado Baby Dragon Electro Wizard
Zap Electro Wizard Bats Poison
Bowler
Poison Zap
Zap Poison Electro Wizard
Poison Bowler
Zap Electro Wizard Bats
Poison Zap Tornado Baby Dragon Electro Wizard
Poison Baby Dragon Bowler Electro Wizard
Zap Baby Dragon Poison Bowler
Zap Tornado Poison
Zap Bats Tornado Baby Dragon Poison Bowler Electro Wizard
Bats Zap Tornado Poison Electro Wizard
Poison Zap Tornado Baby Dragon Bowler Electro Wizard

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