My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Hog Rider Cannon Cart
Giant Snowball
Bats Archers Minions Hog Rider
Zap
Bats Archers Minions Cannon Cart
Barbarian Barrel
Archers Cannon Cart
The Log
Archers Mini P.E.K.K.A Hog Rider Cannon Cart
Earthquake
Archers Hog Rider
Arrows
Bats Archers Minions
Royal Delivery
Bats Archers Minions Mini P.E.K.K.A Hog Rider Cannon Cart
Fireball
Archers Minions Hog Rider Cannon Cart
Poison
Bats Archers Minions
Lightning
Mini P.E.K.K.A Cannon Cart
Rocket
Hog Rider Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Minions Mini P.E.K.K.A Hog Rider Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Minions Mini P.E.K.K.A Cannon Cart
Zap
Hog Rider Cannon Cart Bats Archers Minions Mini P.E.K.K.A The Log
Archers
Zap Mini P.E.K.K.A Hog Rider
Minions
Hog Rider Bats Zap Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A
Bats Zap Archers Minions Hog Rider The Log
Hog Rider
Bats Zap Minions The Log Archers Mini P.E.K.K.A Cannon Cart
Cannon Cart
Zap The Log Bats Minions Hog Rider
The Log
Hog Rider Cannon Cart Zap Mini P.E.K.K.A

Defense Synergies 2 16

Bats
Zap Minions Mini P.E.K.K.A Cannon Cart The Log
Zap
Mini P.E.K.K.A Bats Archers Minions Cannon Cart The Log
Archers
Zap Minions Mini P.E.K.K.A Cannon Cart The Log
Minions
Bats Zap Archers Cannon Cart The Log
Mini P.E.K.K.A
Zap The Log Bats Archers Cannon Cart
Hog Rider
Cannon Cart
Bats Zap Archers Minions Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Bats Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Minions The Log
Mini P.E.K.K.A Bats Zap Minions Cannon Cart The Log
Mini P.E.K.K.A Bats Archers Minions Cannon Cart
Mini P.E.K.K.A Bats Minions Cannon Cart
Mini P.E.K.K.A The Log
The Log Bats Zap Archers Minions Cannon Cart
Bats Minions Zap Archers
Zap Cannon Cart The Log
Mini P.E.K.K.A Minions
Archers Mini P.E.K.K.A Cannon Cart
Bats Archers Minions Zap Cannon Cart The Log
Minions Bats Zap Archers
Mini P.E.K.K.A Bats Zap Minions Cannon Cart The Log
Bats Zap Minions Mini P.E.K.K.A Cannon Cart The Log
Mini P.E.K.K.A Cannon Cart
Zap Mini P.E.K.K.A The Log
Bats Minions Mini P.E.K.K.A Cannon Cart
Bats Zap Archers Minions Cannon Cart The Log
Zap The Log Bats Archers Minions Cannon Cart
Mini P.E.K.K.A Cannon Cart
Bats Archers Minions Mini P.E.K.K.A Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Cannon Cart
Zap Archers Mini P.E.K.K.A Cannon Cart The Log
Bats Zap Minions Mini P.E.K.K.A Cannon Cart The Log
Mini P.E.K.K.A Bats Zap Cannon Cart The Log
Mini P.E.K.K.A Cannon Cart
Bats Zap Archers Minions
Mini P.E.K.K.A Bats Archers Minions Cannon Cart
Mini P.E.K.K.A Cannon Cart
Zap Bats Minions Mini P.E.K.K.A Cannon Cart The Log
Bats Minions Mini P.E.K.K.A Cannon Cart
Zap The Log
Mini P.E.K.K.A Cannon Cart
Archers Cannon Cart
Bats Zap Archers Minions Mini P.E.K.K.A Cannon Cart The Log
Bats Minions Zap Archers Mini P.E.K.K.A Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
Cannon Cart The Log
Cannon Cart The Log
Zap The Log
Bats Zap Minions
Archers The Log
The Log Zap
The Log Zap
Bats Minions Mini P.E.K.K.A
Zap Cannon Cart The Log
Zap Archers
Cannon Cart The Log
Minions Cannon Cart
Zap Cannon Cart The Log
Zap Cannon Cart The Log
Cannon Cart The Log
Bats Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A The Log
Zap The Log
Minions The Log
The Log
Zap Cannon Cart The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Bats Zap Archers
Zap Bats Minions
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Bats Archers Minions Cannon Cart
Zap Archers
The Log
Mini P.E.K.K.A Cannon Cart
The Log Zap
Zap
Cannon Cart
Zap Bats Minions The Log
Bats Zap
Zap Cannon Cart The Log

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