My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant X-Bow Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Goblin Giant X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Bandit
Giant Snowball
Minions Barbarians Guards
Zap
Minions Guards Goblin Giant X-Bow Bandit
Barbarian Barrel
Barbarians Guards X-Bow Bandit
The Log
Barbarians Guards X-Bow Bandit
Earthquake
Barbarians Guards X-Bow
Arrows
Minions Guards
Royal Delivery
Minions Barbarians Guards Bandit
Fireball
Minions Barbarians X-Bow Bandit
Poison
Minions Barbarians Guards X-Bow
Lightning
X-Bow Bandit
Rocket
Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Guards Bandit Barbarians Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Guards

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant X-Bow Minions Guards The Log Bandit
Minions
Zap Goblin Giant Bandit
Barbarians
Guards
Zap X-Bow The Log Bandit
Goblin Giant
Zap Minions The Log Bandit
X-Bow
Zap The Log Guards Bandit
The Log
X-Bow Zap Guards Goblin Giant Bandit
Bandit
Zap Minions Guards Goblin Giant X-Bow The Log

Defense Synergies 2 15

Zap
Goblin Giant Minions Barbarians Guards X-Bow The Log Bandit
Minions
Zap Goblin Giant X-Bow The Log Bandit
Barbarians
Zap
Guards
Zap X-Bow The Log
Goblin Giant
Zap Minions The Log
X-Bow
The Log Zap Minions Guards Bandit
The Log
X-Bow Zap Minions Guards Goblin Giant Bandit
Bandit
Zap Minions X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Giant X-Bow The Log
Barbarians Zap Minions X-Bow The Log Bandit
Barbarians Minions Bandit
Barbarians Minions Guards Bandit
Barbarians X-Bow The Log
The Log Zap Minions Guards X-Bow Bandit
Minions Zap X-Bow
Zap Barbarians Goblin Giant X-Bow The Log Bandit
Barbarians Minions X-Bow
Guards Barbarians Bandit
Minions Barbarians Guards Zap Goblin Giant X-Bow The Log Bandit
Minions Zap
Barbarians Zap Minions Guards X-Bow The Log Bandit
Zap Minions Barbarians Guards X-Bow The Log
Barbarians X-Bow Bandit
Barbarians Zap X-Bow The Log Bandit
Barbarians Minions X-Bow
Zap Minions Barbarians Guards X-Bow The Log Bandit
Zap The Log Minions Barbarians Guards Bandit
Barbarians
Minions Barbarians Guards Goblin Giant The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap X-Bow Bandit
Bandit Zap X-Bow The Log
Barbarians Guards Bandit Zap Minions Goblin Giant The Log
Guards Zap Barbarians Goblin Giant X-Bow The Log Bandit
Barbarians Guards Goblin Giant Bandit
Zap Minions Goblin Giant
Guards Minions Barbarians Goblin Giant Bandit
Barbarians Goblin Giant
Zap Minions Barbarians X-Bow The Log Bandit
Barbarians Guards Goblin Giant
Minions Barbarians Guards
Zap Barbarians Guards Goblin Giant The Log
Barbarians Guards Goblin Giant Bandit
Barbarians
Barbarians Guards Zap Minions Goblin Giant X-Bow The Log
Minions Zap Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards X-Bow The Log Bandit
Zap X-Bow The Log Bandit
Goblin Giant X-Bow The Log Bandit
Barbarians Guards The Log
Zap The Log
Zap Minions Goblin Giant
The Log
X-Bow The Log Zap
The Log Zap X-Bow Bandit
Minions Guards X-Bow
Zap X-Bow The Log Bandit
Zap
The Log Bandit
Minions X-Bow Bandit
Zap X-Bow The Log
X-Bow Zap The Log Bandit
X-Bow The Log Bandit
Minions
Zap X-Bow The Log Bandit
Zap X-Bow The Log
Minions X-Bow The Log
X-Bow The Log
Zap Barbarians X-Bow The Log
Zap The Log
X-Bow The Log Zap Bandit
Zap X-Bow The Log Bandit
Zap X-Bow The Log Bandit
Zap X-Bow
Zap Minions Guards
Zap X-Bow The Log Bandit
Zap
The Log
Zap Minions Barbarians Guards X-Bow Bandit
Zap
The Log
The Log Zap
Zap
Zap Minions Guards The Log
Zap
Zap Goblin Giant X-Bow The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: