My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Wall Breakers Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Wall Breakers Cannon Cart
Giant Snowball
Goblin Gang Wall Breakers
Zap
Goblin Gang Wall Breakers Cannon Cart
Barbarian Barrel
Goblin Gang Wizard Wall Breakers Cannon Cart Electro Wizard
The Log
Goblin Gang Wall Breakers Cannon Cart
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Wizard Wall Breakers Cannon Cart Electro Wizard
Fireball
Goblin Gang Wizard Wall Breakers Cannon Cart Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Wizard Cannon Cart Electro Wizard
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Goblin Gang Electro Wizard Giant Wizard Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Cannon Cart Electro Wizard Wall Breakers The Log
Goblin Gang
Giant Cannon Cart
Giant
Zap Goblin Gang Wizard Cannon Cart The Log Electro Wizard
Wizard
Giant
Wall Breakers
Zap The Log Electro Wizard
Cannon Cart
Zap The Log Goblin Gang Giant Electro Wizard
The Log
Cannon Cart Zap Giant Wall Breakers
Electro Wizard
Zap Giant Wall Breakers Cannon Cart

Defense Synergies 1 11

Zap
Electro Wizard Goblin Gang Cannon Cart The Log
Goblin Gang
Zap Cannon Cart The Log Electro Wizard
Giant
Wizard
Cannon Cart The Log Electro Wizard
Wall Breakers
Cannon Cart
Zap Goblin Gang Wizard Electro Wizard
The Log
Zap Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap Goblin Gang Wizard Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Wizard The Log Electro Wizard
Zap Goblin Gang Cannon Cart The Log Electro Wizard
Goblin Gang Cannon Cart Electro Wizard
Goblin Gang Cannon Cart Electro Wizard
The Log
Goblin Gang The Log Zap Cannon Cart Electro Wizard
Electro Wizard Zap Goblin Gang Wizard
Zap Cannon Cart The Log Electro Wizard
Goblin Gang
Goblin Gang Cannon Cart Electro Wizard
Goblin Gang Electro Wizard Zap Wizard Cannon Cart The Log
Zap Goblin Gang Wizard Electro Wizard
Zap Goblin Gang Wizard Cannon Cart The Log Electro Wizard
Wizard Zap Goblin Gang Cannon Cart The Log Electro Wizard
Goblin Gang Cannon Cart Electro Wizard
Zap Goblin Gang The Log Electro Wizard
Wizard Goblin Gang Cannon Cart Electro Wizard
Zap Goblin Gang Wizard Cannon Cart The Log Electro Wizard
Zap Wizard The Log Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Goblin Gang Wizard Cannon Cart The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Cannon Cart Electro Wizard
Electro Wizard Zap Goblin Gang Wizard Cannon Cart The Log
Goblin Gang Zap Cannon Cart The Log Electro Wizard
Goblin Gang Zap Cannon Cart The Log Electro Wizard
Goblin Gang Cannon Cart
Wizard Zap Goblin Gang Electro Wizard
Goblin Gang Cannon Cart Electro Wizard
Cannon Cart
Zap Electro Wizard Cannon Cart The Log
Goblin Gang
Cannon Cart
Zap The Log Electro Wizard
Cannon Cart Goblin Gang Wizard
Wizard Cannon Cart
Goblin Gang Electro Wizard Zap Cannon Cart The Log
Zap Wizard Cannon Cart The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
Cannon Cart The Log
Cannon Cart The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Electro Wizard
Zap Wizard Cannon Cart The Log Electro Wizard
Zap Wizard
Cannon Cart The Log
Cannon Cart
Zap Cannon Cart The Log
Zap Wizard Cannon Cart The Log
Wizard Cannon Cart The Log
Zap Wizard The Log Electro Wizard
Zap Wizard The Log
The Log
Wizard
The Log
Zap Cannon Cart The Log
Zap The Log Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log
Zap Electro Wizard
Wizard The Log
Zap Electro Wizard Goblin Gang Cannon Cart
Zap Wizard Electro Wizard
The Log
Goblin Gang Wizard Cannon Cart Electro Wizard
The Log Zap Wizard
Zap
Cannon Cart
Zap Goblin Gang The Log Electro Wizard
Zap Electro Wizard
Zap Cannon Cart The Log Electro Wizard

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