My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Wizard Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Wizard Witch Goblin Giant X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Ice Golem Goblin Giant X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians
Giant Snowball
Spear Goblins Witch
Zap
Spear Goblins Witch Goblin Giant X-Bow
Barbarian Barrel
Spear Goblins Elite Barbarians Wizard Witch X-Bow
The Log
Spear Goblins Elite Barbarians Witch X-Bow
Earthquake
Spear Goblins Witch X-Bow
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Elite Barbarians Wizard Witch
Fireball
Elite Barbarians Wizard Witch X-Bow
Poison
Spear Goblins Wizard Witch X-Bow
Lightning
Elite Barbarians Ice Golem Wizard Witch X-Bow
Rocket
Elite Barbarians Wizard Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Wizard Witch Elite Barbarians Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Ice Golem Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Elite Barbarians Goblin Giant X-Bow
Zap
Elite Barbarians Goblin Giant X-Bow Spear Goblins Ice Golem Witch
Elite Barbarians
Zap Spear Goblins Ice Golem Wizard Goblin Giant
Ice Golem
Spear Goblins X-Bow Zap Elite Barbarians Witch
Wizard
Elite Barbarians Goblin Giant
Witch
Zap Ice Golem Goblin Giant
Goblin Giant
Zap Spear Goblins Elite Barbarians Wizard Witch
X-Bow
Zap Ice Golem Spear Goblins

Defense Synergies 3 11

Spear Goblins
Ice Golem Zap Goblin Giant X-Bow
Zap
Goblin Giant Spear Goblins Elite Barbarians Ice Golem Witch X-Bow
Elite Barbarians
Zap Ice Golem Wizard
Ice Golem
Spear Goblins X-Bow Zap Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Ice Golem
Witch
Zap Ice Golem
Goblin Giant
Zap Spear Goblins
X-Bow
Ice Golem Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem Wizard Goblin Giant X-Bow
Elite Barbarians Zap Witch X-Bow
Witch Elite Barbarians
Elite Barbarians Witch
Elite Barbarians X-Bow
Spear Goblins Zap X-Bow
Spear Goblins Zap Wizard Witch X-Bow
Zap Ice Golem Goblin Giant X-Bow
Witch Elite Barbarians X-Bow
Elite Barbarians Spear Goblins Ice Golem
Witch Spear Goblins Zap Ice Golem Wizard Goblin Giant X-Bow
Spear Goblins Zap Wizard Witch
Zap Elite Barbarians Wizard Witch X-Bow
Wizard Zap Witch X-Bow
Elite Barbarians X-Bow
Zap Elite Barbarians X-Bow
Wizard Elite Barbarians Witch X-Bow
Spear Goblins Zap Elite Barbarians Wizard Witch X-Bow
Zap Wizard Witch Spear Goblins Ice Golem
Elite Barbarians
Wizard Spear Goblins Elite Barbarians Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Elite Barbarians Ice Golem Witch X-Bow
Zap Elite Barbarians Ice Golem Wizard X-Bow
Spear Goblins Zap Elite Barbarians Ice Golem Witch Goblin Giant
Zap Elite Barbarians Ice Golem Goblin Giant X-Bow
Elite Barbarians Witch Goblin Giant
Wizard Zap Ice Golem Witch Goblin Giant
Spear Goblins Elite Barbarians Ice Golem Witch Goblin Giant
Elite Barbarians Goblin Giant
Zap Spear Goblins Elite Barbarians Ice Golem Witch X-Bow
Witch Goblin Giant
Elite Barbarians Witch
Zap Elite Barbarians Goblin Giant
Elite Barbarians Ice Golem Wizard Witch Goblin Giant
Wizard Witch
Elite Barbarians Witch Spear Goblins Zap Ice Golem Goblin Giant X-Bow
Zap Elite Barbarians Ice Golem Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem X-Bow
Zap X-Bow
Goblin Giant X-Bow
Ice Golem
Wizard Zap
Wizard Spear Goblins Zap Ice Golem Witch Goblin Giant
Wizard Witch
X-Bow Zap Ice Golem Wizard
Zap Wizard X-Bow
Elite Barbarians X-Bow
Zap Wizard X-Bow
Zap Wizard
Elite Barbarians Ice Golem
X-Bow
Zap Elite Barbarians Ice Golem X-Bow
X-Bow Spear Goblins Zap Wizard Witch
Wizard X-Bow
Zap Wizard X-Bow
Zap Wizard Witch X-Bow
X-Bow
Wizard
X-Bow
Zap X-Bow
Zap Ice Golem Wizard Witch
Witch
X-Bow Zap Wizard Witch
Zap Wizard Witch X-Bow
Zap X-Bow
Elite Barbarians Zap Ice Golem Wizard Witch X-Bow
Zap Wizard Witch
Elite Barbarians
Zap Wizard X-Bow
Zap
Wizard
Zap Spear Goblins Witch X-Bow
Zap Wizard Witch
Wizard
Zap Ice Golem Wizard
Zap
Elite Barbarians
Zap Elite Barbarians Witch
Zap Witch
Zap Witch Goblin Giant X-Bow

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