My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Three Musketeers Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel Skeleton Army
Giant Snowball
Three Musketeers Goblin Barrel Skeleton Army
Zap
Three Musketeers Goblin Barrel Skeleton Army
Barbarian Barrel
Tesla Wizard Three Musketeers Goblin Barrel Skeleton Army Electro Wizard
The Log
Three Musketeers Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Three Musketeers Goblin Barrel Skeleton Army Electro Wizard
Fireball
Tesla Wizard Three Musketeers Goblin Barrel Skeleton Army Electro Wizard
Poison
Wizard Three Musketeers Skeleton Army Electro Wizard
Lightning
Tesla Wizard Three Musketeers Electro Wizard
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Tesla Electro Wizard Wizard Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Tesla

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Three Musketeers Golem
Tesla
Wizard
Golem
Three Musketeers
Zap
Goblin Barrel
Skeleton Army Golem
Skeleton Army
Goblin Barrel
Golem
Zap Wizard Goblin Barrel Electro Wizard
Electro Wizard
Zap Golem

Defense Synergies 1 9

Zap
Electro Wizard Tesla Three Musketeers Skeleton Army
Tesla
Zap Wizard Skeleton Army Electro Wizard
Wizard
Tesla Skeleton Army Electro Wizard
Three Musketeers
Zap
Goblin Barrel
Skeleton Army
Zap Tesla Wizard Electro Wizard
Golem
Electro Wizard
Zap Tesla Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Electro Wizard
Skeleton Army Zap Tesla Three Musketeers Electro Wizard
Tesla Three Musketeers Skeleton Army Electro Wizard
Tesla Three Musketeers Skeleton Army Electro Wizard
Skeleton Army
Skeleton Army Zap Tesla Electro Wizard
Tesla Three Musketeers Electro Wizard Zap Wizard
Zap Tesla Electro Wizard
Tesla Three Musketeers Skeleton Army
Skeleton Army Tesla Electro Wizard
Skeleton Army Electro Wizard Zap Tesla Wizard
Tesla Three Musketeers Zap Wizard Electro Wizard
Tesla Skeleton Army Zap Wizard Three Musketeers Electro Wizard
Wizard Three Musketeers Skeleton Army Zap Tesla Electro Wizard
Skeleton Army Tesla Three Musketeers Electro Wizard
Skeleton Army Zap Tesla Three Musketeers Electro Wizard
Tesla Wizard Three Musketeers Skeleton Army Electro Wizard
Tesla Zap Wizard Three Musketeers Skeleton Army Electro Wizard
Zap Wizard Tesla Electro Wizard
Tesla Three Musketeers Electro Wizard
Wizard Skeleton Army Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Wizard
Skeleton Army Zap Electro Wizard
Skeleton Army Zap Tesla Electro Wizard
Tesla Three Musketeers Skeleton Army
Wizard Zap Tesla Three Musketeers Electro Wizard
Skeleton Army Tesla Electro Wizard
Tesla Skeleton Army
Zap Electro Wizard Skeleton Army
Tesla Three Musketeers Skeleton Army
Tesla
Skeleton Army Zap Electro Wizard
Skeleton Army Tesla Wizard Three Musketeers
Wizard Tesla Three Musketeers Skeleton Army
Tesla Skeleton Army Electro Wizard Zap Three Musketeers
Zap Tesla Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Three Musketeers Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Three Musketeers
Zap
Zap Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers
Zap Wizard Three Musketeers Electro Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Skeleton Army
Zap Wizard Three Musketeers Electro Wizard
Wizard Three Musketeers Electro Wizard
Zap Wizard
Zap
Three Musketeers
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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