My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Witch
Barbarian Barrel
Tesla Valkyrie Wizard Witch
The Log
Witch
Earthquake
Tesla Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Wizard Witch
Fireball
Tesla Minion Horde Wizard Witch
Poison
Minion Horde Wizard Witch
Lightning
Tesla Valkyrie Wizard Witch
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tesla Fireball Valkyrie Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Tesla Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Minion Horde Valkyrie Witch
Tesla
Minion Horde
Zap Mirror
Fireball
Zap Mirror
Valkyrie
Zap Wizard Witch
Wizard
Valkyrie
Mirror
Zap Fireball Minion Horde
Witch
Zap Valkyrie

Defense Synergies 5 11

Zap
Fireball Mirror Tesla Minion Horde Valkyrie Witch
Tesla
Mirror Zap Fireball Valkyrie Wizard
Minion Horde
Mirror Zap
Fireball
Zap Mirror Tesla Valkyrie
Valkyrie
Zap Tesla Fireball Wizard Mirror Witch
Wizard
Tesla Valkyrie
Mirror
Zap Tesla Minion Horde Fireball Valkyrie
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Minion Horde Fireball Valkyrie Wizard
Minion Horde Zap Tesla Valkyrie Witch
Tesla Minion Horde Witch Valkyrie
Tesla Minion Horde Witch Valkyrie
Fireball Valkyrie
Fireball Zap Tesla Valkyrie
Tesla Minion Horde Zap Fireball Wizard Witch
Zap Tesla Fireball Valkyrie
Tesla Minion Horde Witch
Tesla Minion Horde Valkyrie
Minion Horde Valkyrie Witch Zap Tesla Fireball Wizard
Tesla Minion Horde Zap Fireball Wizard Witch
Tesla Minion Horde Zap Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Zap Tesla Minion Horde Witch
Tesla Minion Horde
Minion Horde Zap Tesla Fireball
Tesla Minion Horde Wizard Fireball Valkyrie Witch
Tesla Fireball Zap Minion Horde Valkyrie Wizard Witch
Zap Valkyrie Wizard Witch Tesla Fireball
Tesla
Valkyrie Wizard Tesla Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Fireball Witch
Fireball Zap Tesla Valkyrie Wizard
Zap Minion Horde Valkyrie Witch
Valkyrie Zap Tesla Minion Horde Fireball
Tesla Minion Horde Valkyrie Witch
Fireball Wizard Zap Tesla Minion Horde Witch
Tesla Minion Horde Fireball Valkyrie Witch
Tesla Minion Horde Valkyrie
Zap Minion Horde Fireball Valkyrie Witch
Witch Tesla Minion Horde
Tesla Minion Horde Valkyrie Witch
Zap Fireball Valkyrie
Tesla Minion Horde Fireball Valkyrie Wizard Witch
Wizard Tesla Minion Horde Fireball Valkyrie Witch
Tesla Witch Zap Minion Horde Fireball Valkyrie
Valkyrie Zap Tesla Minion Horde Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Zap
Minion Horde Fireball
Fireball Valkyrie
Fireball Wizard Zap Minion Horde Valkyrie
Fireball Wizard Zap Minion Horde Witch
Minion Horde Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Minion Horde Fireball
Zap Minion Horde Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard
Fireball
Minion Horde
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard Witch
Minion Horde Fireball
Fireball Wizard
Zap Minion Horde Fireball
Zap Fireball Valkyrie Wizard Witch
Minion Horde Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Zap Minion Horde Fireball Wizard Witch
Zap Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball
Minion Horde
Fireball Wizard
Zap Minion Horde Fireball Witch
Fireball Zap Wizard Witch
Fireball
Fireball Minion Horde Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Minion Horde
Zap Minion Horde Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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