My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Wizard Skeleton Army Balloon Electro Wizard
Fireball
Elite Barbarians Wizard Skeleton Army Balloon Electro Wizard
Poison
Wizard Skeleton Army Balloon Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Balloon Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Valkyrie Electro Wizard Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Valkyrie

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Balloon Electro Wizard Valkyrie
Elite Barbarians
Zap Valkyrie Rage Wizard
Valkyrie
Elite Barbarians Balloon Zap Wizard Electro Wizard
Wizard
Elite Barbarians Valkyrie Rage Balloon
Rage
Elite Barbarians Balloon Wizard Electro Wizard
Skeleton Army
Balloon
Zap Valkyrie Rage Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Rage Balloon

Defense Synergies 2 9

Zap
Electro Wizard Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Zap Wizard Electro Wizard
Wizard
Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Rage
Skeleton Army
Zap Wizard Electro Wizard
Balloon
Electro Wizard
Zap Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Elite Barbarians Skeleton Army Zap Valkyrie Electro Wizard
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Valkyrie Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Electro Wizard
Electro Wizard Zap Wizard
Zap Valkyrie Electro Wizard
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Zap Wizard
Zap Wizard Electro Wizard
Skeleton Army Zap Elite Barbarians Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Zap Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Zap Elite Barbarians Electro Wizard
Wizard Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Zap Elite Barbarians Valkyrie Wizard Skeleton Army Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Wizard Skeleton Army Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Valkyrie Wizard
Skeleton Army Zap Elite Barbarians Valkyrie Electro Wizard
Valkyrie Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Wizard Zap Electro Wizard
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Zap Electro Wizard Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Valkyrie
Valkyrie Zap Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Elite Barbarians Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Zap Wizard Electro Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Elite Barbarians Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Skeleton Army
Zap Wizard Electro Wizard
Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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