My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Witch Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Valkyrie Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Bandit
Giant Snowball
Spear Goblins Goblin Gang Witch Lumberjack
Zap
Spear Goblins Goblin Gang Witch Bandit
Barbarian Barrel
Spear Goblins Goblin Gang Valkyrie Wizard Witch Bandit Lumberjack
The Log
Spear Goblins Goblin Gang Witch Bandit Lumberjack
Earthquake
Spear Goblins Goblin Gang Witch
Arrows
Spear Goblins Goblin Gang Witch
Royal Delivery
Spear Goblins Goblin Gang Valkyrie Wizard Witch Bandit Lumberjack
Fireball
Goblin Gang Wizard Witch Bandit Lumberjack
Poison
Spear Goblins Goblin Gang Wizard Witch
Lightning
Valkyrie Wizard Witch Bandit Lumberjack
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Bandit Valkyrie Lumberjack Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Gang Bandit Valkyrie

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Gang Bandit Lumberjack Mega Knight
Goblin Gang
Spear Goblins Valkyrie Bandit
Valkyrie
Spear Goblins Lumberjack Goblin Gang Wizard Witch Bandit
Wizard
Valkyrie Bandit Lumberjack Mega Knight
Witch
Valkyrie Bandit Lumberjack Mega Knight
Bandit
Spear Goblins Goblin Gang Valkyrie Wizard Witch Lumberjack Mega Knight
Lumberjack
Valkyrie Spear Goblins Wizard Witch Bandit Mega Knight
Mega Knight
Spear Goblins Wizard Witch Bandit Lumberjack

Defense Synergies 0 20

Spear Goblins
Goblin Gang Valkyrie Bandit Lumberjack Mega Knight
Goblin Gang
Spear Goblins Valkyrie Bandit Lumberjack
Valkyrie
Spear Goblins Goblin Gang Wizard Witch Bandit Lumberjack
Wizard
Valkyrie Bandit Lumberjack Mega Knight
Witch
Valkyrie Bandit Lumberjack Mega Knight
Bandit
Spear Goblins Goblin Gang Valkyrie Wizard Witch Lumberjack Mega Knight
Lumberjack
Spear Goblins Goblin Gang Valkyrie Wizard Witch Bandit
Mega Knight
Spear Goblins Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard
Lumberjack Goblin Gang Valkyrie Witch Bandit Mega Knight
Goblin Gang Witch Lumberjack Mega Knight Valkyrie Bandit
Witch Lumberjack Goblin Gang Valkyrie Bandit Mega Knight
Valkyrie Lumberjack Mega Knight
Goblin Gang Spear Goblins Valkyrie Bandit Lumberjack Mega Knight
Spear Goblins Goblin Gang Wizard Witch
Valkyrie Bandit Mega Knight
Witch Goblin Gang Lumberjack
Goblin Gang Spear Goblins Valkyrie Bandit Lumberjack Mega Knight
Goblin Gang Valkyrie Witch Spear Goblins Wizard Bandit Lumberjack Mega Knight
Spear Goblins Goblin Gang Wizard Witch
Lumberjack Mega Knight Goblin Gang Valkyrie Wizard Witch Bandit
Valkyrie Wizard Mega Knight Goblin Gang Witch Lumberjack
Goblin Gang Bandit Lumberjack Mega Knight
Goblin Gang Bandit Lumberjack Mega Knight
Wizard Mega Knight Goblin Gang Valkyrie Witch Lumberjack
Mega Knight Spear Goblins Goblin Gang Valkyrie Wizard Witch Bandit Lumberjack
Valkyrie Wizard Witch Spear Goblins Bandit Lumberjack Mega Knight
Lumberjack
Goblin Gang Valkyrie Wizard Mega Knight Spear Goblins Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Mega Knight Spear Goblins Witch Bandit
Bandit Goblin Gang Valkyrie Wizard Lumberjack Mega Knight
Goblin Gang Bandit Lumberjack Mega Knight Spear Goblins Valkyrie Witch
Goblin Gang Valkyrie Lumberjack Mega Knight Bandit
Goblin Gang Valkyrie Witch Bandit Lumberjack Mega Knight
Wizard Goblin Gang Witch
Goblin Gang Spear Goblins Valkyrie Witch Bandit Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Spear Goblins Valkyrie Witch Bandit
Witch Goblin Gang
Mega Knight Valkyrie Witch Lumberjack
Mega Knight Valkyrie
Mega Knight Goblin Gang Valkyrie Wizard Witch Bandit Lumberjack
Wizard Valkyrie Witch Mega Knight
Goblin Gang Witch Spear Goblins Valkyrie Lumberjack
Valkyrie Mega Knight Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit
Bandit
Valkyrie
Wizard Valkyrie Mega Knight
Wizard Spear Goblins Witch
Wizard Witch
Wizard
Wizard Bandit
Goblin Gang Lumberjack
Valkyrie Wizard Bandit
Wizard
Bandit
Bandit
Spear Goblins Wizard Witch Bandit
Wizard Bandit Mega Knight
Wizard Bandit Mega Knight
Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch Bandit
Wizard Witch Bandit Mega Knight
Bandit
Wizard Witch
Wizard Witch
Wizard Bandit Mega Knight
Mega Knight
Wizard
Spear Goblins Goblin Gang Witch Bandit
Wizard Witch
Goblin Gang Valkyrie Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Goblin Gang Witch
Witch
Witch Bandit Mega Knight

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