My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Wizard Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Ice Wizard Electro Wizard
Fireball
Hog Rider Wizard Ice Wizard Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Electro Wizard Mini P.E.K.K.A Ice Wizard
Fireball
Zap Hog Rider Tornado Electro Wizard
Mini P.E.K.K.A
Zap Hog Rider Wizard Tornado Ice Wizard Electro Wizard
Hog Rider
Zap Fireball Mini P.E.K.K.A Wizard Tornado Electro Wizard
Wizard
Tornado Mini P.E.K.K.A Hog Rider
Tornado
Zap Fireball Wizard Mini P.E.K.K.A Hog Rider Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Tornado
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 7 11

Zap
Fireball Mini P.E.K.K.A Electro Wizard Tornado Ice Wizard
Fireball
Zap Tornado Mini P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Wizard Tornado Ice Wizard
Hog Rider
Wizard
Tornado Mini P.E.K.K.A Ice Wizard Electro Wizard
Tornado
Fireball Wizard Ice Wizard Zap Mini P.E.K.K.A Electro Wizard
Ice Wizard
Tornado Zap Fireball Mini P.E.K.K.A Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fireball Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Tornado Ice Wizard Electro Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Zap Ice Wizard Electro Wizard
Tornado Electro Wizard Zap Fireball Wizard Ice Wizard
Zap Fireball Electro Wizard
Mini P.E.K.K.A Tornado Ice Wizard
Tornado Mini P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Fireball Wizard Tornado
Zap Fireball Wizard Tornado Ice Wizard Electro Wizard
Mini P.E.K.K.A Zap Fireball Wizard Ice Wizard Electro Wizard
Fireball Wizard Zap Mini P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A Electro Wizard
Tornado Zap Fireball Mini P.E.K.K.A Electro Wizard
Wizard Fireball Mini P.E.K.K.A Tornado Electro Wizard
Fireball Zap Wizard Tornado Ice Wizard Electro Wizard
Zap Wizard Tornado Fireball Ice Wizard Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Wizard Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Wizard
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Fireball Tornado Electro Wizard
Mini P.E.K.K.A
Fireball Wizard Zap Tornado Ice Wizard Electro Wizard
Mini P.E.K.K.A Fireball Ice Wizard Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Zap Fireball Tornado Electro Wizard
Mini P.E.K.K.A Fireball Wizard
Wizard Fireball
Electro Wizard Zap Fireball Mini P.E.K.K.A Tornado
Zap Fireball Mini P.E.K.K.A Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Ice Wizard Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Tornado Ice Wizard
Wizard Tornado
Fireball Zap Wizard Tornado Ice Wizard
Fireball Zap Wizard Tornado
Fireball Mini P.E.K.K.A Tornado Electro Wizard
Zap Fireball Wizard Tornado Electro Wizard
Fireball Zap Wizard Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard Ice Wizard
Fireball Zap Wizard Tornado Ice Wizard Electro Wizard
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado Ice Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Tornado Ice Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard

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