My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Baby Dragon Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Guards
Giant Snowball
Minions Skeleton Barrel Guards Baby Dragon
Zap
Minions Skeleton Barrel Guards Goblin Giant
Barbarian Barrel
Skeleton Barrel Wizard Guards Ice Wizard
The Log
Skeleton Barrel Guards
Earthquake
Guards
Arrows
Minions Skeleton Barrel Guards
Royal Delivery
Minions Skeleton Barrel Wizard Guards Baby Dragon Ice Wizard
Fireball
Minions Skeleton Barrel Wizard Baby Dragon Ice Wizard
Poison
Minions Skeleton Barrel Wizard Guards Ice Wizard
Lightning
Wizard Baby Dragon Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rocket Guards Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Barrel Guards Ice Wizard Baby Dragon Wizard Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Skeleton Barrel Guards Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Skeleton Barrel Baby Dragon Goblin Giant
Skeleton Barrel
Minions Guards Goblin Giant
Wizard
Goblin Giant
Rocket
Guards
Skeleton Barrel
Baby Dragon
Minions Goblin Giant Ice Wizard
Goblin Giant
Minions Skeleton Barrel Wizard Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Goblin Giant

Defense Synergies 1 7

Minions
Baby Dragon Goblin Giant Ice Wizard
Skeleton Barrel
Wizard
Guards Ice Wizard
Rocket
Guards
Wizard Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Minions Guards
Goblin Giant
Minions
Ice Wizard
Baby Dragon Minions Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Skeleton Barrel Wizard Baby Dragon Goblin Giant
Minions Ice Wizard
Rocket Minions Ice Wizard
Minions Guards Ice Wizard
Rocket
Minions Guards Baby Dragon Ice Wizard
Minions Rocket Wizard Baby Dragon Ice Wizard
Rocket Skeleton Barrel Baby Dragon Goblin Giant
Minions Ice Wizard
Guards Ice Wizard
Minions Guards Ice Wizard Wizard Baby Dragon Goblin Giant
Minions Wizard Baby Dragon Ice Wizard
Minions Wizard Rocket Guards Ice Wizard
Wizard Rocket Minions Guards Baby Dragon
Rocket
Wizard Minions
Minions Wizard Guards Baby Dragon Ice Wizard
Wizard Baby Dragon Minions Guards Ice Wizard
Wizard Minions Guards Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Skeleton Barrel Wizard Rocket Baby Dragon
Guards Minions Rocket Goblin Giant
Rocket Guards Goblin Giant
Guards Goblin Giant
Wizard Rocket Minions Skeleton Barrel Baby Dragon Goblin Giant Ice Wizard
Rocket Guards Minions Goblin Giant Ice Wizard
Goblin Giant
Rocket Minions Baby Dragon
Guards Goblin Giant
Minions Guards
Rocket Guards Goblin Giant
Rocket Wizard Guards Goblin Giant
Wizard Baby Dragon
Guards Minions Rocket Baby Dragon Goblin Giant
Minions Wizard Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rocket Guards Baby Dragon
Skeleton Barrel Baby Dragon Ice Wizard
Rocket Skeleton Barrel Baby Dragon Goblin Giant
Skeleton Barrel Rocket Guards
Wizard Rocket Baby Dragon
Wizard Minions Skeleton Barrel Rocket Baby Dragon Goblin Giant Ice Wizard
Wizard Baby Dragon
Skeleton Barrel Wizard Baby Dragon Ice Wizard
Skeleton Barrel Wizard
Rocket Minions Guards
Rocket Skeleton Barrel Wizard
Wizard Rocket Baby Dragon
Rocket Skeleton Barrel Baby Dragon
Minions Skeleton Barrel Rocket Baby Dragon
Skeleton Barrel Baby Dragon
Rocket Skeleton Barrel Wizard Baby Dragon
Skeleton Barrel Wizard Rocket Baby Dragon
Rocket
Minions Rocket
Rocket Skeleton Barrel Wizard Baby Dragon
Rocket Skeleton Barrel Wizard Baby Dragon
Rocket Minions Baby Dragon
Rocket Wizard
Rocket
Rocket Skeleton Barrel Baby Dragon
Wizard Baby Dragon Ice Wizard
Skeleton Barrel Wizard Baby Dragon Ice Wizard
Skeleton Barrel Wizard Baby Dragon
Rocket Skeleton Barrel Baby Dragon
Wizard Baby Dragon Ice Wizard
Rocket Minions Skeleton Barrel Wizard Guards
Wizard Rocket
Rocket
Rocket Wizard
Skeleton Barrel Minions Rocket Guards
Rocket Wizard Baby Dragon Ice Wizard
Wizard Rocket Baby Dragon
Skeleton Barrel Wizard Baby Dragon
Rocket
Minions Rocket Guards Baby Dragon
Rocket
Skeleton Barrel Rocket Baby Dragon Goblin Giant

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