My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Royal Giant Battle Ram Wizard Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Royal Giant Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Battle Ram
Giant Snowball
Spear Goblins Battle Ram Witch
Zap
Spear Goblins Royal Giant Battle Ram Witch
Barbarian Barrel
Ice Spirit Spear Goblins Battle Ram Wizard Witch Royal Ghost
The Log
Ice Spirit Spear Goblins Royal Giant Battle Ram Witch
Earthquake
Spear Goblins Witch
Arrows
Ice Spirit Spear Goblins Witch
Royal Delivery
Ice Spirit Spear Goblins Battle Ram Wizard Witch Royal Ghost
Fireball
Battle Ram Wizard Witch
Poison
Spear Goblins Wizard Witch
Lightning
Battle Ram Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Giant Snowball Royal Ghost Battle Ram Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Giant Snowball Royal Ghost

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Battle Ram Spear Goblins Giant Snowball Royal Giant Witch Royal Ghost
Spear Goblins
Ice Spirit Giant Snowball Royal Giant Battle Ram Royal Ghost
Giant Snowball
Battle Ram Ice Spirit Spear Goblins Royal Giant Witch Royal Ghost
Royal Giant
Ice Spirit Ice Spirit Spear Goblins Giant Snowball Wizard Witch Royal Ghost
Battle Ram
Ice Spirit Giant Snowball Spear Goblins Witch Royal Ghost
Wizard
Royal Giant Royal Ghost
Witch
Ice Spirit Giant Snowball Royal Giant Battle Ram Royal Ghost
Royal Ghost
Ice Spirit Spear Goblins Giant Snowball Royal Giant Battle Ram Wizard Witch

Defense Synergies 0 12

Ice Spirit
Spear Goblins Giant Snowball Wizard Witch Royal Ghost
Spear Goblins
Ice Spirit Giant Snowball Royal Ghost
Giant Snowball
Ice Spirit Spear Goblins Wizard Witch Royal Ghost
Royal Giant
Battle Ram
Wizard
Ice Spirit Giant Snowball Royal Ghost
Witch
Ice Spirit Giant Snowball Royal Ghost
Royal Ghost
Ice Spirit Spear Goblins Giant Snowball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Ice Spirit Witch
Witch Giant Snowball
Witch
Spear Goblins Giant Snowball Royal Ghost
Giant Snowball Ice Spirit Spear Goblins Wizard Witch
Witch
Ice Spirit Spear Goblins Giant Snowball Royal Ghost
Witch Spear Goblins Giant Snowball Wizard Royal Ghost
Spear Goblins Giant Snowball Wizard Witch
Ice Spirit Giant Snowball Wizard Witch
Wizard Ice Spirit Giant Snowball Witch Royal Ghost
Ice Spirit Giant Snowball
Wizard Witch
Ice Spirit Spear Goblins Giant Snowball Wizard Witch Royal Ghost
Giant Snowball Wizard Witch Ice Spirit Spear Goblins Royal Ghost
Wizard Royal Ghost Spear Goblins Giant Snowball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Snowball Witch Royal Ghost
Giant Snowball Wizard Royal Ghost
Ice Spirit Spear Goblins Witch
Witch
Wizard Ice Spirit Giant Snowball Witch
Spear Goblins Witch
Ice Spirit Spear Goblins Giant Snowball Witch
Witch
Witch
Giant Snowball
Wizard Witch
Wizard Witch
Witch Ice Spirit Spear Goblins
Giant Snowball Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Giant Snowball Royal Ghost
Wizard Giant Snowball
Wizard Ice Spirit Spear Goblins Giant Snowball Witch
Wizard Witch
Ice Spirit Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Spear Goblins Giant Snowball Wizard Witch
Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard Witch
Giant Snowball Wizard
Giant Snowball
Giant Snowball Ice Spirit Wizard Witch
Witch
Giant Snowball Wizard Witch Royal Ghost
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch
Ice Spirit Giant Snowball Wizard Witch
Giant Snowball
Giant Snowball Wizard
Ice Spirit Giant Snowball
Giant Snowball Wizard
Ice Spirit Spear Goblins Witch
Giant Snowball Wizard Witch
Wizard
Giant Snowball Wizard
Giant Snowball
Ice Spirit Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch Royal Ghost

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