My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard Prince Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Prince Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Prince
Giant Snowball
Archers Princess
Zap
Archers Royal Giant Prince Princess
Barbarian Barrel
Archers Wizard Princess Royal Ghost
The Log
Archers Royal Giant Prince Princess
Earthquake
Archers
Arrows
Archers Princess
Royal Delivery
Archers Wizard Prince Princess Royal Ghost
Fireball
Archers Wizard Princess
Poison
Archers Wizard Princess
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Arrows Princess Royal Ghost Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Arrows Princess

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Barbarian Barrel Prince Royal Ghost
Arrows
Royal Giant Archers Prince
Royal Giant
Arrows Barbarian Barrel Archers Wizard Princess Royal Ghost
Wizard
Royal Giant Prince Royal Ghost
Barbarian Barrel
Royal Giant Archers Prince
Prince
Archers Arrows Wizard Barbarian Barrel Princess Royal Ghost
Princess
Royal Giant Prince Royal Ghost
Royal Ghost
Archers Royal Giant Wizard Prince Princess

Defense Synergies 1 8

Archers
Barbarian Barrel
Arrows
Barbarian Barrel Prince
Royal Giant
Wizard
Barbarian Barrel Prince Royal Ghost
Barbarian Barrel
Archers Arrows Wizard Prince Princess
Prince
Arrows Wizard Barbarian Barrel
Princess
Barbarian Barrel Royal Ghost
Royal Ghost
Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Prince
Prince Archers
Prince
Arrows Barbarian Barrel Prince Princess
Arrows Barbarian Barrel Archers Royal Ghost
Archers Arrows Wizard Princess
Arrows Barbarian Barrel
Prince Princess
Archers Barbarian Barrel Prince Royal Ghost
Archers Arrows Wizard Barbarian Barrel Princess Royal Ghost
Arrows Archers Wizard Princess
Prince Wizard
Wizard Arrows Barbarian Barrel Prince Princess Royal Ghost
Prince
Prince
Wizard Arrows Prince
Arrows Archers Wizard Barbarian Barrel Prince Royal Ghost
Arrows Wizard Barbarian Barrel Archers Princess Royal Ghost
Prince
Wizard Royal Ghost Archers Arrows Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel Prince Royal Ghost
Archers Arrows Wizard Barbarian Barrel Prince Royal Ghost
Prince
Prince Barbarian Barrel
Prince
Arrows Wizard Archers Princess
Prince Archers
Prince
Barbarian Barrel Prince
Prince
Arrows Prince
Prince Wizard
Wizard Archers Princess
Archers Barbarian Barrel Prince
Arrows Archers Wizard Barbarian Barrel Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Barbarian Barrel Royal Ghost
Arrows Barbarian Barrel Princess Royal Ghost
Arrows Barbarian Barrel
Arrows Barbarian Barrel Prince
Wizard Arrows Barbarian Barrel
Arrows Wizard Princess
Archers Arrows Wizard Princess
Arrows Wizard Barbarian Barrel Princess
Arrows Wizard
Prince
Arrows Wizard Barbarian Barrel Prince Princess
Archers Arrows Wizard Princess
Barbarian Barrel Princess
Arrows Barbarian Barrel Princess
Princess Arrows Barbarian Barrel Prince
Arrows Wizard Barbarian Barrel Princess
Arrows Wizard Barbarian Barrel Princess
Arrows Barbarian Barrel
Archers Arrows Wizard Barbarian Barrel Prince Princess
Arrows Wizard Barbarian Barrel Princess
Prince
Arrows Wizard Princess
Prince
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Princess
Arrows Wizard Barbarian Barrel Princess Royal Ghost
Arrows Wizard Prince Princess
Arrows Barbarian Barrel
Archers Arrows Wizard Princess
Wizard
Arrows Wizard
Arrows Princess
Prince
Arrows Wizard Princess
Archers Barbarian Barrel Prince Princess
Archers Arrows Wizard Princess
Arrows Barbarian Barrel
Wizard Prince Princess
Arrows Wizard Princess
Arrows
Prince
Princess
Princess
Barbarian Barrel Prince Princess Royal Ghost

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