My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Goblin Hut Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Hut Wizard Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Heal Spirit Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Goblin Hut Guards Ram Rider
Zap
Goblin Hut Guards Ram Rider
Barbarian Barrel
Rascals Heal Spirit Goblin Hut Wizard Guards Royal Ghost
The Log
Rascals Heal Spirit Goblin Hut Guards Ram Rider
Earthquake
Goblin Hut Guards
Arrows
Rascals Heal Spirit Goblin Hut Guards
Royal Delivery
Rascals Heal Spirit Goblin Hut Wizard Guards Royal Ghost Ram Rider
Fireball
Rascals Goblin Hut Wizard Ram Rider
Poison
Rascals Goblin Hut Wizard Guards
Lightning
Goblin Hut Wizard Ram Rider
Rocket
Rascals Goblin Hut Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Guards Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Guards Royal Ghost Poison Rascals Goblin Hut Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Guards Royal Ghost Poison

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Ram Rider
Heal Spirit
Goblin Hut Wizard Guards Ram Rider
Goblin Hut
Heal Spirit Royal Ghost Ram Rider
Wizard
Heal Spirit Royal Ghost Ram Rider
Guards
Heal Spirit Ram Rider
Poison
Royal Ghost Ram Rider
Royal Ghost
Goblin Hut Wizard Poison Ram Rider
Ram Rider
Rascals Heal Spirit Goblin Hut Wizard Guards Poison Royal Ghost

Defense Synergies 0 5

Rascals
Heal Spirit
Goblin Hut
Wizard Royal Ghost
Wizard
Goblin Hut Guards Royal Ghost
Guards
Wizard Poison
Poison
Guards
Royal Ghost
Goblin Hut Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard Ram Rider
Rascals Goblin Hut Ram Rider
Goblin Hut Ram Rider Rascals
Goblin Hut Rascals Guards Ram Rider
Poison
Rascals Guards Royal Ghost
Ram Rider Rascals Goblin Hut Wizard Poison
Rascals Poison Ram Rider
Rascals Goblin Hut
Guards Rascals Royal Ghost
Guards Poison Rascals Goblin Hut Wizard Royal Ghost Ram Rider
Rascals Goblin Hut Wizard Poison Ram Rider
Goblin Hut Rascals Wizard Guards Ram Rider
Wizard Rascals Goblin Hut Guards Poison Royal Ghost
Rascals Goblin Hut Ram Rider
Rascals Goblin Hut Ram Rider
Wizard Rascals Goblin Hut Poison
Rascals Goblin Hut Wizard Guards Royal Ghost Ram Rider
Wizard Poison Rascals Goblin Hut Guards Royal Ghost Ram Rider
Goblin Hut Ram Rider
Rascals Wizard Royal Ghost Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Goblin Hut Royal Ghost
Poison Wizard Royal Ghost
Guards Rascals Goblin Hut Ram Rider
Guards Rascals Ram Rider
Rascals Goblin Hut Guards Ram Rider
Wizard Poison Rascals Goblin Hut Ram Rider
Rascals Guards Goblin Hut Ram Rider
Rascals
Goblin Hut Poison
Goblin Hut Guards
Rascals Goblin Hut Guards
Guards Poison
Rascals Wizard Guards Ram Rider
Wizard Rascals
Rascals Goblin Hut Guards Poison
Poison Rascals Goblin Hut Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Guards Royal Ghost
Poison Royal Ghost Ram Rider
Goblin Hut Poison
Rascals Guards Poison
Wizard Poison
Wizard Poison Ram Rider
Wizard Poison
Poison Wizard Ram Rider
Poison Wizard Ram Rider
Guards Poison
Poison Wizard Ram Rider
Poison Wizard
Poison Goblin Hut
Poison
Goblin Hut Poison
Goblin Hut Wizard Poison
Goblin Hut Wizard Poison
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Poison
Poison
Poison Wizard
Poison Wizard Royal Ghost Ram Rider
Wizard Poison Ram Rider
Poison
Poison Wizard
Goblin Hut Wizard Guards Poison
Poison Wizard
Poison
Wizard Poison
Goblin Hut Guards
Poison Wizard Ram Rider
Poison Rascals Wizard
Wizard Poison
Poison
Rascals Guards Poison
Poison
Poison Royal Ghost

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