My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Prince X-Bow P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince X-Bow P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Prince X-Bow
Barbarian Barrel
Ice Spirit Wizard X-Bow Royal Ghost Magic Archer
The Log
Ice Spirit Prince X-Bow
Earthquake
X-Bow
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Wizard Prince P.E.K.K.A Royal Ghost Magic Archer
Fireball
Wizard X-Bow Magic Archer
Poison
Wizard X-Bow Magic Archer
Lightning
Wizard Prince X-Bow Magic Archer
Rocket
Wizard Prince X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Royal Ghost Fireball Magic Archer Wizard Prince X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Royal Ghost Fireball Magic Archer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Prince X-Bow Royal Ghost
Fireball
X-Bow Magic Archer
Wizard
Prince P.E.K.K.A Royal Ghost
Prince
Ice Spirit Wizard Royal Ghost Magic Archer
X-Bow
Fireball Ice Spirit
P.E.K.K.A
Ice Spirit Magic Archer Wizard
Royal Ghost
Ice Spirit Wizard Prince Magic Archer
Magic Archer
P.E.K.K.A Fireball Prince Royal Ghost

Defense Synergies 2 10

Ice Spirit
X-Bow Fireball Wizard Prince P.E.K.K.A Royal Ghost Magic Archer
Fireball
X-Bow Ice Spirit
Wizard
Ice Spirit Prince P.E.K.K.A Royal Ghost
Prince
Ice Spirit Wizard Magic Archer
X-Bow
Ice Spirit Fireball
P.E.K.K.A
Ice Spirit Wizard
Royal Ghost
Ice Spirit Wizard
Magic Archer
Ice Spirit Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard X-Bow Magic Archer
P.E.K.K.A Ice Spirit Prince X-Bow
Prince P.E.K.K.A
Prince P.E.K.K.A
Fireball Prince X-Bow P.E.K.K.A
Fireball X-Bow Royal Ghost Magic Archer
Ice Spirit Fireball Wizard X-Bow Magic Archer
Fireball X-Bow P.E.K.K.A Magic Archer
P.E.K.K.A Prince X-Bow
Ice Spirit Prince Royal Ghost
Fireball Wizard X-Bow Royal Ghost Magic Archer
Fireball Wizard Magic Archer
Prince P.E.K.K.A Ice Spirit Fireball Wizard X-Bow
Fireball Wizard Ice Spirit Prince X-Bow P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Prince X-Bow
Ice Spirit Fireball Prince X-Bow P.E.K.K.A
Wizard Fireball Prince X-Bow P.E.K.K.A
Ice Spirit Fireball Wizard Prince X-Bow Royal Ghost Magic Archer
Wizard Ice Spirit Fireball Royal Ghost Magic Archer
P.E.K.K.A Prince
Wizard Royal Ghost Fireball Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince X-Bow P.E.K.K.A Royal Ghost
Fireball Wizard Prince X-Bow Royal Ghost Magic Archer
P.E.K.K.A Ice Spirit Prince
Prince P.E.K.K.A Fireball X-Bow
P.E.K.K.A Prince
Fireball Wizard Ice Spirit Magic Archer
Prince P.E.K.K.A Fireball
P.E.K.K.A Prince
P.E.K.K.A Ice Spirit Fireball Prince X-Bow Magic Archer
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Fireball Prince
Prince P.E.K.K.A Fireball Wizard
Wizard Fireball Magic Archer
Ice Spirit Fireball Prince X-Bow P.E.K.K.A Magic Archer
Fireball Wizard P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer X-Bow Royal Ghost
Fireball X-Bow Royal Ghost Magic Archer
Fireball X-Bow Magic Archer
Fireball Prince
Fireball Wizard Magic Archer
Fireball Wizard Ice Spirit Magic Archer
Wizard Magic Archer
Fireball X-Bow Ice Spirit Wizard Magic Archer
Fireball Wizard X-Bow
Fireball Prince X-Bow
Fireball Wizard Prince X-Bow Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball X-Bow Magic Archer
Fireball Prince X-Bow Magic Archer
X-Bow Fireball Wizard Magic Archer
Magic Archer Fireball Wizard X-Bow
Fireball
Fireball Wizard Prince X-Bow Magic Archer
Fireball Wizard X-Bow Magic Archer
Fireball Prince X-Bow Magic Archer
Fireball Wizard
Prince X-Bow
Fireball X-Bow
Ice Spirit Fireball Wizard Magic Archer
Fireball X-Bow Wizard Royal Ghost Magic Archer
Fireball Wizard Prince X-Bow Magic Archer
Fireball X-Bow Magic Archer
Fireball Wizard X-Bow Magic Archer
Ice Spirit Fireball Wizard
Fireball
Fireball Wizard X-Bow Magic Archer
Ice Spirit Fireball Magic Archer
P.E.K.K.A Prince
Fireball Wizard Magic Archer
Ice Spirit Fireball Prince X-Bow Magic Archer
Fireball Wizard Magic Archer
Fireball
Fireball Wizard Prince Magic Archer
Fireball Wizard Magic Archer
Fireball
Prince P.E.K.K.A
Ice Spirit Fireball Magic Archer
Fireball Magic Archer
Fireball Prince X-Bow Royal Ghost Magic Archer

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