My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Barbarians Furnace
Zap
Bomber Furnace
Barbarian Barrel
Bomber Barbarians Furnace Wizard
The Log
Bomber Barbarians Furnace
Earthquake
Bomber Barbarians Furnace
Arrows
Bomber Furnace
Royal Delivery
Bomber Barbarians Wizard P.E.K.K.A
Fireball
Bomber Barbarians Furnace Wizard
Poison
Bomber Barbarians Furnace Wizard
Lightning
Furnace Wizard
Rocket
Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Furnace Poison Barbarians Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bomber Furnace Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Barbarians
Furnace
Mirror P.E.K.K.A
Wizard
P.E.K.K.A
Rocket
Mirror
Mirror
Furnace Rocket Poison
Poison
P.E.K.K.A Mirror
P.E.K.K.A
Poison Bomber Furnace Wizard

Defense Synergies 1 4

Bomber
P.E.K.K.A
Barbarians
Furnace
Furnace
Mirror Barbarians
Wizard
P.E.K.K.A
Rocket
Mirror
Furnace Poison
Poison
Mirror
P.E.K.K.A
Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Wizard
Barbarians P.E.K.K.A Bomber Furnace
Barbarians Furnace Rocket P.E.K.K.A Bomber
Barbarians P.E.K.K.A Bomber Furnace
Bomber Barbarians Rocket Poison P.E.K.K.A
Bomber Furnace
Furnace Rocket Wizard Poison
Rocket Barbarians Poison P.E.K.K.A
Barbarians P.E.K.K.A Furnace
Bomber Barbarians
Barbarians Poison Bomber Furnace Wizard
Furnace Wizard Poison
Barbarians Furnace P.E.K.K.A Bomber Wizard Rocket
Bomber Wizard Rocket Barbarians Furnace Poison P.E.K.K.A
Barbarians P.E.K.K.A Furnace
Barbarians Rocket Furnace P.E.K.K.A
Barbarians Wizard Bomber Furnace Poison P.E.K.K.A
Bomber Barbarians Furnace Wizard
Furnace Wizard Poison Bomber Barbarians
Barbarians P.E.K.K.A
Bomber Wizard Barbarians Furnace Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace P.E.K.K.A
Poison Bomber Wizard Rocket
Barbarians P.E.K.K.A Furnace Rocket
Rocket P.E.K.K.A Barbarians
Barbarians P.E.K.K.A
Furnace Wizard Rocket Poison
Rocket P.E.K.K.A Barbarians Furnace
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Barbarians Poison
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Barbarians Poison
Barbarians Rocket P.E.K.K.A Wizard
Wizard Bomber Barbarians Furnace
Barbarians Bomber Furnace Rocket Poison P.E.K.K.A
Poison Bomber Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison
Rocket Poison
Barbarians Rocket Poison
Bomber Wizard Rocket Poison Furnace
Wizard Poison Furnace Rocket
Bomber Furnace Wizard Poison
Poison Wizard
Poison Wizard
Rocket Poison
Rocket Poison Wizard
Poison Wizard Rocket
Rocket Poison
Rocket Poison
Furnace Poison
Rocket Bomber Furnace Wizard Poison
Furnace Wizard Rocket Poison
Rocket Poison
Bomber Rocket
Rocket Bomber Wizard Poison
Rocket Bomber Wizard Poison
Rocket Poison
Rocket Wizard Poison
Rocket
Rocket Barbarians Poison
Poison Bomber Furnace Wizard
Poison Wizard
Wizard Poison
Rocket Poison
Poison Furnace Wizard
Rocket Wizard Poison
Poison Bomber Wizard Rocket
Rocket Poison
P.E.K.K.A
Rocket Wizard Poison
Barbarians Rocket
Rocket Poison Wizard
Poison Wizard Rocket
Bomber Wizard Poison
Rocket Poison
P.E.K.K.A
Rocket Poison
Rocket Poison
Poison Rocket

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