My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Hogs Inferno Dragon
Giant Snowball
Bats Minions Royal Hogs Inferno Dragon
Zap
Bats Minions Royal Hogs Inferno Dragon
Barbarian Barrel
Wizard Royal Hogs
The Log
Royal Hogs
Earthquake
Royal Hogs
Arrows
Bats Minions Royal Hogs
Royal Delivery
Bats Minions Wizard Royal Hogs P.E.K.K.A Inferno Dragon
Fireball
Minions Wizard Royal Hogs Inferno Dragon
Poison
Bats Minions Wizard Royal Hogs
Lightning
Wizard Inferno Dragon
Rocket
Wizard Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Minions Inferno Dragon Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Minions

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Royal Hogs P.E.K.K.A Inferno Dragon
Arrows
Royal Hogs P.E.K.K.A
Minions
Bats Royal Hogs P.E.K.K.A Inferno Dragon
Wizard
Royal Hogs P.E.K.K.A
Royal Hogs
Arrows Bats Minions Wizard The Log
P.E.K.K.A
Arrows Bats Minions Wizard The Log
The Log
Royal Hogs P.E.K.K.A
Inferno Dragon
Bats Minions

Defense Synergies 1 10

Bats
Minions P.E.K.K.A The Log Inferno Dragon
Arrows
P.E.K.K.A
Minions
Bats P.E.K.K.A The Log
Wizard
P.E.K.K.A The Log
Royal Hogs
P.E.K.K.A
The Log Bats Arrows Minions Wizard
The Log
P.E.K.K.A Bats Minions Wizard Inferno Dragon
Inferno Dragon
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
P.E.K.K.A Inferno Dragon Bats Minions The Log
P.E.K.K.A Bats Minions Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Minions
Arrows P.E.K.K.A The Log
Arrows The Log Bats Minions
Bats Minions Inferno Dragon Arrows Wizard
Arrows P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Minions
Bats Minions Arrows Wizard The Log
Arrows Minions Inferno Dragon Bats Wizard
P.E.K.K.A Bats Minions Wizard The Log
Wizard Bats Arrows Minions P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
P.E.K.K.A The Log Inferno Dragon
Wizard Bats Arrows Minions P.E.K.K.A
Arrows Bats Minions Wizard The Log
Arrows Wizard The Log Bats Minions Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Bats Arrows Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Wizard The Log Inferno Dragon
P.E.K.K.A Bats Minions The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Inferno Dragon
Arrows Wizard Bats Minions
P.E.K.K.A Bats Minions
P.E.K.K.A Inferno Dragon
P.E.K.K.A Bats Minions The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Minions
P.E.K.K.A Arrows The Log
P.E.K.K.A Wizard
Wizard
Bats Minions P.E.K.K.A The Log Inferno Dragon
Bats Arrows Minions Wizard P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Bats Minions
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Bats Minions
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows Minions
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Bats Minions
Arrows Wizard The Log
Arrows Wizard The Log
Minions The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Inferno Dragon
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Bats Arrows Wizard
Bats Minions Wizard
Arrows Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Bats Minions
Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
Bats Minions The Log
Bats
The Log

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