My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner
Giant Snowball
Minions Cannon Miner
Zap
Minions Cannon
Barbarian Barrel
Cannon Wizard
The Log
Cannon
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions Wizard Bowler Miner
Fireball
Minions Cannon Wizard Bowler
Poison
Minions Cannon Wizard
Lightning
Cannon Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Cannon Miner Giant Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Cannon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Minions Bowler The Log
Minions
Giant Miner Zap Bowler
Cannon
Giant
Zap Minions Miner Wizard Bowler The Log
Wizard
Giant Miner
Bowler
Zap Minions Giant The Log Miner
The Log
Zap Giant Bowler Miner
Miner
Zap Minions Giant Wizard Bowler The Log

Defense Synergies 3 11

Zap
Cannon Minions Bowler The Log Miner
Minions
Zap Cannon Bowler The Log
Cannon
Zap The Log Minions Wizard Bowler
Giant
Wizard
Cannon The Log
Bowler
The Log Zap Minions Cannon
The Log
Cannon Bowler Zap Minions Wizard Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Cannon Wizard The Log
Zap Minions Cannon The Log
Cannon Bowler Minions
Cannon Minions Bowler
Bowler The Log
Bowler The Log Zap Minions Cannon
Minions Zap Cannon Wizard
Bowler Zap Cannon The Log
Cannon Minions
Cannon Bowler Miner
Minions Zap Cannon Wizard Bowler The Log
Minions Zap Wizard
Cannon Bowler Zap Minions Wizard The Log
Wizard Bowler Zap Minions Cannon The Log
Cannon
Zap Cannon Bowler The Log
Wizard Minions Cannon Bowler
Cannon Zap Minions Wizard Bowler The Log
Zap Wizard The Log Minions Cannon Bowler
Cannon
Wizard Bowler Minions Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler
Zap Wizard Bowler The Log Miner
Zap Minions Bowler The Log
Bowler Zap The Log
Cannon Bowler
Wizard Zap Minions
Minions Bowler
Zap Minions The Log
Cannon
Minions Bowler
Zap Bowler The Log
Bowler Cannon Wizard
Wizard Cannon Bowler
Zap Minions Bowler The Log
Minions Bowler Zap Cannon Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Bowler The Log Miner
The Log Miner
The Log
Wizard Zap Bowler The Log
Wizard Zap Minions
Wizard Bowler The Log
The Log Zap Wizard Bowler
The Log Miner Zap Wizard
Minions Bowler
Miner Zap Wizard Bowler The Log
Zap Wizard
Bowler The Log Miner
Minions
Zap The Log
Zap Wizard Bowler The Log
Wizard Bowler The Log
Minions
Zap Wizard Bowler The Log
Zap Wizard Bowler The Log Miner
Minions Bowler The Log
Wizard
Bowler The Log
Zap The Log
Zap The Log Wizard Bowler
The Log Miner Zap Wizard Bowler
Zap Wizard Bowler The Log Miner
Miner Zap The Log
Zap Wizard
Zap Minions Wizard
Bowler
Zap Wizard The Log Miner
Zap
Wizard Bowler The Log
Zap Minions
Zap Wizard
The Log
Miner Wizard Bowler
The Log Zap Wizard Bowler
Zap
Zap Minions Bowler The Log
Zap
Zap Bowler The Log Miner

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