My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Zappies Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Hog Rider
Giant Snowball
Skeletons Dart Goblin Hog Rider Zappies Lumberjack
Zap
Skeletons Royal Giant Dart Goblin Zappies
Barbarian Barrel
Skeletons Dart Goblin Zappies Wizard Lumberjack
The Log
Skeletons Royal Giant Dart Goblin Hog Rider Zappies Lumberjack
Earthquake
Skeletons Hog Rider Zappies
Arrows
Skeletons Dart Goblin Zappies
Royal Delivery
Skeletons Dart Goblin Hog Rider Zappies Wizard Lumberjack
Fireball
Dart Goblin Hog Rider Zappies Wizard Lumberjack
Poison
Dart Goblin Zappies Wizard
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Dart Goblin Hog Rider Zappies Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Dart Goblin Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Dart Goblin Hog Rider Zappies Wizard The Log Lumberjack
Dart Goblin
Royal Giant Hog Rider The Log
Hog Rider
The Log Royal Giant Dart Goblin Zappies Wizard Lumberjack
Zappies
Royal Giant Hog Rider Lumberjack
Wizard
Royal Giant Hog Rider Lumberjack
The Log
Hog Rider Royal Giant Dart Goblin Lumberjack
Lumberjack
Royal Giant Hog Rider Zappies Wizard The Log

Defense Synergies 1 12

Skeletons
Dart Goblin Zappies Wizard The Log Lumberjack
Royal Giant
Dart Goblin
Skeletons Zappies The Log Lumberjack
Hog Rider
Zappies
Skeletons Dart Goblin The Log Lumberjack
Wizard
Skeletons The Log Lumberjack
The Log
Skeletons Dart Goblin Zappies Wizard Lumberjack
Lumberjack
Skeletons Dart Goblin Zappies Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Zappies Wizard The Log
Lumberjack Skeletons Dart Goblin Zappies The Log
Lumberjack Skeletons Dart Goblin Zappies
Lumberjack Skeletons Dart Goblin Zappies
The Log Lumberjack
The Log Skeletons Dart Goblin Zappies Lumberjack
Dart Goblin Zappies Wizard
Dart Goblin The Log
Zappies Skeletons Lumberjack
Skeletons Dart Goblin Zappies Lumberjack
Dart Goblin Skeletons Zappies Wizard The Log Lumberjack
Dart Goblin Zappies Wizard
Lumberjack Skeletons Zappies Wizard The Log
Wizard Dart Goblin Zappies The Log Lumberjack
Zappies Lumberjack
Zappies The Log Lumberjack
Wizard Skeletons Zappies Lumberjack
Dart Goblin Zappies Wizard The Log Lumberjack
Wizard The Log Dart Goblin Zappies Lumberjack
Dart Goblin Zappies Lumberjack
Wizard Dart Goblin Zappies The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zappies
Wizard The Log Lumberjack
Zappies Lumberjack Skeletons The Log
Lumberjack Zappies The Log
Skeletons Zappies Lumberjack
Wizard Skeletons Dart Goblin Zappies
Skeletons Dart Goblin Zappies Lumberjack
Zappies Lumberjack
Skeletons Zappies The Log
Skeletons Dart Goblin Zappies
Dart Goblin Zappies Lumberjack
The Log
Skeletons Zappies Wizard Lumberjack
Wizard Dart Goblin Zappies
Zappies Skeletons Dart Goblin The Log Lumberjack
Dart Goblin Zappies Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard The Log
Wizard Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Lumberjack
Dart Goblin Wizard The Log
Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Dart Goblin Wizard
Wizard The Log
Dart Goblin The Log
Dart Goblin Wizard
Dart Goblin Zappies Wizard
Dart Goblin Wizard The Log
Zappies
Wizard The Log
Dart Goblin Zappies
Dart Goblin Zappies Wizard
The Log
Dart Goblin Wizard Lumberjack
The Log Dart Goblin Wizard
Dart Goblin
Dart Goblin Zappies The Log
Dart Goblin Zappies
Dart Goblin The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: