My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider Goblin Barrel
Zap
Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Barbarians Wizard Goblin Barrel
The Log
Goblin Gang Barbarians Hog Rider Goblin Barrel
Earthquake
Goblin Gang Barbarians Hog Rider Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Knight Minions Goblin Gang Barbarians Hog Rider Wizard Goblin Barrel
Fireball
Minions Goblin Gang Barbarians Hog Rider Wizard Goblin Barrel
Poison
Minions Goblin Gang Barbarians Wizard
Lightning
Knight Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Goblin Barrel Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Minions
Knight
Minions Goblin Gang Hog Rider Goblin Barrel Zap Wizard
Minions
Knight Hog Rider Zap
Goblin Gang
Knight Hog Rider Goblin Barrel
Barbarians
Hog Rider
Hog Rider
Zap Knight Minions Goblin Gang Barbarians Wizard Goblin Barrel
Wizard
Knight Hog Rider
Goblin Barrel
Knight Goblin Gang Hog Rider

Defense Synergies 2 6

Zap
Knight Minions Goblin Gang Barbarians
Knight
Minions Goblin Gang Zap Wizard
Minions
Knight Zap
Goblin Gang
Knight Zap Barbarians
Barbarians
Zap Goblin Gang
Hog Rider
Wizard
Knight
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Barbarians Zap Knight Minions Goblin Gang
Goblin Gang Barbarians Knight Minions
Barbarians Knight Minions Goblin Gang
Barbarians
Goblin Gang Zap Minions
Minions Zap Goblin Gang Wizard
Zap Barbarians
Barbarians Minions Goblin Gang
Knight Goblin Gang Barbarians
Minions Goblin Gang Barbarians Zap Knight Wizard
Minions Zap Goblin Gang Wizard
Barbarians Zap Knight Minions Goblin Gang Wizard
Wizard Zap Minions Goblin Gang Barbarians
Barbarians Knight Goblin Gang
Barbarians Zap Goblin Gang
Barbarians Wizard Knight Minions Goblin Gang
Zap Knight Minions Goblin Gang Barbarians Wizard
Zap Wizard Knight Minions Barbarians
Barbarians
Goblin Gang Wizard Knight Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Zap
Zap Knight Goblin Gang Wizard
Goblin Gang Barbarians Zap Knight Minions
Goblin Gang Zap Knight Barbarians
Barbarians Knight Goblin Gang
Wizard Zap Minions Goblin Gang
Goblin Gang Knight Minions Barbarians
Knight Barbarians
Zap Knight Minions Barbarians
Goblin Gang Barbarians
Knight Minions Barbarians
Zap Barbarians
Barbarians Knight Goblin Gang Wizard
Wizard Barbarians
Goblin Gang Barbarians Zap Knight Minions
Minions Zap Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight Barbarians
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Goblin Gang
Zap Knight Wizard
Zap Wizard
Knight
Minions
Zap
Zap Wizard
Wizard
Minions
Zap Wizard
Zap Wizard
Minions
Wizard
Zap Barbarians
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard
Zap Wizard
Zap
Wizard
Zap Minions Goblin Gang Barbarians
Zap Wizard
Knight Goblin Gang Wizard
Zap Wizard
Zap
Zap Minions Goblin Gang
Zap
Zap

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