My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant Skeleton Sparky
Giant Snowball
Fire Spirit Archers Flying Machine
Zap
Fire Spirit Archers Flying Machine Sparky
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Wizard Giant Skeleton Sparky
The Log
Fire Spirit Archers Elite Barbarians Giant Skeleton Sparky
Earthquake
Archers
Arrows
Fire Spirit Archers Flying Machine
Royal Delivery
Fire Spirit Archers Elite Barbarians Flying Machine Wizard Giant Skeleton Sparky
Fireball
Archers Elite Barbarians Flying Machine Wizard Sparky
Poison
Archers Flying Machine Wizard Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Flying Machine Wizard Elite Barbarians Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Archers Flying Machine Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant Skeleton Sparky
Archers
Elite Barbarians Giant Skeleton
Elite Barbarians
Fire Spirit Archers Wizard Sparky
Flying Machine
Giant Skeleton
Wizard
Elite Barbarians Giant Skeleton Sparky
Rocket
Giant Skeleton
Fire Spirit Archers Flying Machine Wizard Sparky
Sparky
Fire Spirit Elite Barbarians Wizard Giant Skeleton

Defense Synergies 0 6

Fire Spirit
Giant Skeleton Sparky
Archers
Giant Skeleton
Elite Barbarians
Wizard
Flying Machine
Giant Skeleton
Wizard
Elite Barbarians Giant Skeleton
Rocket
Giant Skeleton
Fire Spirit Archers Flying Machine Wizard
Sparky
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Wizard Sparky
Elite Barbarians Sparky Flying Machine
Rocket Sparky Fire Spirit Archers Elite Barbarians Giant Skeleton
Elite Barbarians Sparky
Elite Barbarians Rocket Giant Skeleton Sparky
Fire Spirit Archers Flying Machine
Rocket Fire Spirit Archers Flying Machine Wizard
Rocket Flying Machine Giant Skeleton Sparky
Sparky Elite Barbarians
Elite Barbarians Fire Spirit Archers Giant Skeleton Sparky
Archers Flying Machine Wizard Giant Skeleton
Archers Flying Machine Wizard
Sparky Fire Spirit Elite Barbarians Flying Machine Wizard Rocket Giant Skeleton
Fire Spirit Wizard Rocket Sparky
Elite Barbarians Sparky
Rocket Elite Barbarians Sparky
Wizard Sparky Elite Barbarians
Fire Spirit Archers Elite Barbarians Flying Machine Wizard
Wizard Fire Spirit Archers Flying Machine Giant Skeleton
Sparky Elite Barbarians
Wizard Fire Spirit Archers Elite Barbarians Flying Machine Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Giant Skeleton Sparky
Archers Elite Barbarians Flying Machine Wizard Rocket
Giant Skeleton Elite Barbarians Rocket Sparky
Rocket Giant Skeleton Elite Barbarians Sparky
Giant Skeleton Elite Barbarians Sparky
Fire Spirit Wizard Rocket Archers Flying Machine
Rocket Sparky Archers Elite Barbarians Flying Machine Giant Skeleton
Giant Skeleton Elite Barbarians Sparky
Rocket Giant Skeleton Elite Barbarians Flying Machine Sparky
Sparky
Elite Barbarians Flying Machine Giant Skeleton Sparky
Rocket Elite Barbarians Giant Skeleton
Elite Barbarians Rocket Giant Skeleton Wizard Sparky
Wizard Archers Flying Machine Sparky
Elite Barbarians Sparky Archers Flying Machine Rocket Giant Skeleton
Archers Elite Barbarians Flying Machine Wizard Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Giant Skeleton Sparky
Flying Machine
Rocket Flying Machine Giant Skeleton Sparky
Flying Machine Rocket Giant Skeleton Sparky
Wizard Rocket Fire Spirit Sparky
Wizard Fire Spirit Flying Machine Rocket
Fire Spirit Archers Flying Machine Wizard Sparky
Fire Spirit Flying Machine Wizard
Flying Machine Wizard
Rocket Fire Spirit Elite Barbarians Sparky
Rocket Flying Machine Wizard Sparky
Fire Spirit Archers Flying Machine Wizard Rocket
Flying Machine Rocket Fire Spirit Elite Barbarians Sparky
Flying Machine Rocket
Elite Barbarians Flying Machine Sparky
Rocket Flying Machine Wizard Sparky
Flying Machine Wizard Rocket Sparky
Rocket Sparky
Rocket Sparky
Rocket Fire Spirit Archers Flying Machine Wizard Sparky
Rocket Fire Spirit Flying Machine Wizard
Rocket Giant Skeleton Sparky
Rocket Wizard
Rocket Sparky
Rocket Flying Machine
Fire Spirit Wizard Sparky
Flying Machine Wizard Sparky
Flying Machine Wizard Sparky
Rocket Sparky
Elite Barbarians Fire Spirit Archers Flying Machine Wizard Sparky
Rocket Flying Machine Wizard
Elite Barbarians Sparky
Wizard Rocket Sparky
Rocket Sparky
Giant Skeleton Sparky
Rocket Wizard Sparky
Fire Spirit Archers Flying Machine Rocket
Rocket Fire Spirit Archers Flying Machine Wizard
Flying Machine Wizard Rocket Sparky
Flying Machine Wizard
Rocket Giant Skeleton Sparky
Elite Barbarians Flying Machine Sparky
Elite Barbarians Flying Machine Rocket Giant Skeleton Sparky
Flying Machine Rocket
Flying Machine Rocket Giant Skeleton Sparky

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